Jump to content

Texturing Clothes and Whatnot


kungfubellydancer

Recommended Posts

Hello,

 

For my mod I am planning to do quite a bit of texturing. I want to make clothing items in particular. Does anyone know any good tutorials out there for dds texturing in photoshop, and normal map creation (preferably in photoshop)? I don't have or want to have any 3d programs such as 3d max. Furthermore, I don't want something that requires lots of tedious downloading of plugins and extra program tools and so forth.

 

Thanks for your help!

-KFBD

 

Sorry if this is the wrong section of this forum to post this request at. Moderators, feel free to move it if it's bothersome.

Link to comment
Share on other sites

Wait, what's wrong with making maps in Photoshop? I've done it for all my textures so far and I don't notice anything wrong with them. Don't mean to get off topic if I am, but I'm just curious as to why you're saying not to make maps in PS.
Link to comment
Share on other sites

Wait, what's wrong with making maps in Photoshop? I've done it for all my textures so far and I don't notice anything wrong with them. Don't mean to get off topic if I am, but I'm just curious as to why you're saying not to make maps in PS.

 

Well if you want high quality normal maps you should do them in GIMP.

 

Just see these pics for reference:

 

Dragon Sword with Normal Map made in Photoshop

 

Dragon Sword with Normal Map made in GIMP

 

As you can see the ones made with GIMP are mode precise and make the weapon, armor or whatever model you want to put ingame more shinier and more steel like.

 

So even if I have Photoshop CS3 I use GIMP for normal maps.

 

 

Cheers :thumbsup:

 

Maafiaman

Link to comment
Share on other sites

Okay, this is what happened.

 

I tested some textures today, and they don't work. I made them in Photoshop, both the alpha and the normal. I saved the alpha as DTX3. I have the nvidia plugin for Photoshop. With that plugin I also created the normal map.

 

Now. I tried downloading GIMP, but I was confused about how to install it properly that I subsequently deleted it. On this computer, the trial period has ended for Paint Shop Pro and so I have to use Photoshop that is installed on another computer. That other computer is a laptop that is about 5 years old with a severe overheating problem, so I can't take it upstairs, nor can I use the internet on it because the wireless card is fried.

 

As you probably guessed, I have to transfer my files from computer to computer. When you are new at texturing and you have to retest the improvements over and over, that can be really, really frustrating and annoying. Plus, I don't really know what I'm doing and only have a limited knowledge of texturing. I have the mesh and the textures here if anyone would like to try them out and tell me exactly what I have done wrong. That would be very, very nice. That way, I will know what to do later so I don't get so frustrated that I give up texturing altogether.

 

Please contact me if you want to test my texture for me. Thank you!

Link to comment
Share on other sites

Wait, what's wrong with making maps in Photoshop? I've done it for all my textures so far and I don't notice anything wrong with them. Don't mean to get off topic if I am, but I'm just curious as to why you're saying not to make maps in PS.

 

Well if you want high quality normal maps you should do them in GIMP.

 

Just see these pics for reference:

 

Dragon Sword with Normal Map made in Photoshop

 

Dragon Sword with Normal Map made in GIMP

 

As you can see the ones made with GIMP are mode precise and make the weapon, armor or whatever model you want to put ingame more shinier and more steel like.

 

So even if I have Photoshop CS3 I use GIMP for normal maps.

 

 

Cheers :thumbsup:

 

Maafiaman

 

Oh, wow never knew that. Doesn't matter much for me right now as I haven't started doing any metalic textures, heh.

 

 

@Kungfu- there should be a few programs out there that'll let you wrap your texture around a mesh to view it in 3d without pulling it ingame. I think NIFskope does that (you need the mesh installed too) I'll do a quick search and double check if that's the program, if it is I'll give you a link, if it isn't... I'll give you the right link.

 

Yep, Nifskope was it. Here's a link to download it, don't have any other information for you really, but I do know it'll let you instantly view your new textures wrapped around the mesh you want without having to pull it into the CS or ingame to look at it. (Mind you, it'll look different ingame due to lighting and such, but this'll give you a good idea of how it's looking)

 

http://cs.elderscrolls.com/constwiki/index.php/NifSkope

Link to comment
Share on other sites

I downloaded NifSkope and ran it. The model (a dress) loaded the texture almost correctly, except that there are no transparencies like I meant for it to. When I was creating the texture I made the areas meant to be transparent black, or #000000. I thought that black areas would be compiled as transparent when saved as DTX3? What am I doing wrong?

 

I would include a screenshot but since there is no editing software here, I can't. Not even MS Paint works. When paint doesn't work, then you know you have one messed up computer.

 

Edit: What I don't get is why the nif loaded its texture in Nifskope but not the construction set. In the CS, the only part showing was the HGEC torso model.

Link to comment
Share on other sites

I downloaded NifSkope and ran it. The model (a dress) loaded the texture almost correctly, except that there are no transparencies like I meant for it to. When I was creating the texture I made the areas meant to be transparent black, or #000000. I thought that black areas would be compiled as transparent when saved as DTX3? What am I doing wrong?

 

I would include a screenshot but since there is no editing software here, I can't. Not even MS Paint works. When paint doesn't work, then you know you have one messed up computer.

 

Edit: What I don't get is why the nif loaded its texture in Nifskope but not the construction set. In the CS, the only part showing was the HGEC torso model.

 

Well first of all make sure that the alpha has those black areas too.

 

After that open the mesh in NifSkope and right click on the NiTriStrips you want to use the texture, go to Node, Attach Property and click on NiAlphaProperty.

 

That should make the mesh detect the black areas from the alpha channel and make those areas transparent.

 

Hope this helps.

 

Cheers :thumbsup:

 

Maafiaman

Link to comment
Share on other sites

Oh my God, I just realized I completely forgot to make an alpha map. lulz, STUPID :wallbash:

 

Just remember that it's not required that the RGB channels to contain the black areas. It's enough if the alpha channel has it :).

 

 

Cheers :thumbsup:

 

Maafiaman

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...