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Mojave Delight making all default races faces Pink


ZeeKusa

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As the title says Mojave Delight is making all the default races faces pink, The Races Mojave Delight adds however are fine, only the default ones are pink which means every NPC aside from a few named characters like Doc Mitchell have Pink faces, and even characters like Doc Mitchell have Pink Teeth

Edited by ZeeKusa
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You can't do "meshes" (which includes both "body replacement" and "new races") without getting into "textures", and vice versa. Please see the 'Issue: Body Replacer - Custom Body Types' and related 'Body Replacer -' entries under the 'Solutions to Graphics problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. You might want to search on "pink" to find the specific instances where that color issue is mentioned.

 

-Dubious-

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You can't do "meshes" (which includes both "body replacement" and "new races") without getting into "textures", and vice versa. Please see the 'Issue: Body Replacer - Custom Body Types' and related 'Body Replacer -' entries under the 'Solutions to Graphics problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. You might want to search on "pink" to find the specific instances where that color issue is mentioned.

 

-Dubious-

 

IIRC Mojave Delight requires Body Type 3, which I do have installed

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Not knowing what else you have installed, I can't make any other suggestions. This is why we ask people to provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.)

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".

That said, I don't mess around with body replacements and such because of exactly those complications. It's simply not worth the time and trouble to me. What I know has been included in that section of the "Mod conflict Troubleshooting" article. Which is not to say someone else who does "mess around" with it (such as MA48A5) may know of a conflict or solution. So, put up your "load order" and take your chances. I'll add any new solutions to that article.

 

-Dubious-

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Not knowing what else you have installed, I can't make any other suggestions. This is why we ask people to provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.)

 

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".

 

That said, I don't mess around with body replacements and such because of exactly those complications. It's simply not worth the time and trouble to me. What I know has been included in that section of the "Mod conflict Troubleshooting" article. Which is not to say someone else who does "mess around" with it (such as MA48A5) may know of a conflict or solution. So, put up your "load order" and take your chances. I'll add any new solutions to that article.

 

-Dubious-

Okay sure, I'm not sure I should be replying to you or just putting this as a new comment so.. ahh

0. Asurah Animation Pack

1. B42 Inertia

2. Nevada Skies Brighter Nights

3. CASM NV

4. Nevada Skies Colorful Stars

5. Diagonal Movement

6. Disable Process Windows Ghosting

7. FOV Slider

8. JIP LN NVSE Plugin (Also have NVSE of course)

9. Lady Laras Armor

10: Lonesome Road Type 3 Armor

11: NCR Trooper overhaul

12: NMC Textures Small

13: New Vegas Anti Crash

14: Nevada Skies

15: Project Nevada

16: SGD's Black Bandana

17: Solid Project

18: Type 6M Equipment Replacer

19: The Mod Configuration Menu

20: Old World Blues Armors for Type 3

21: Type 3M Clothing Honest Hearts

22: User Interface Organizer

23: Nevada Skies URLIFIED Interiors

24: Using Console Dosen't Disable Achievements

25: Waster Scarf

26: Weapon Animations Replacer

27: YUP for Base and DLC

28: Dimonized Type 3

29: Mojave Delight

And of course I have the 4GB Patch, and ENB

Sorry If I'm doing this improperly ^^;

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This is YOUR thread, so you can put whatever you want into it.

 

But when we ask for your "load order", we REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Just edit your post previous to this one. (No need for a new post.)

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article for the "why".

-Dubious-

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