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WMX Causing Crash on Startup (Again)


Zelsaard

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First off, I want to apologize for having to re-post this topic, but it seems the previous solution I thought had succeeded did not work and I could not locate the original topic for whatever reason. So, to start from the beginning, I have downloaded Weapon Mods Expanded (WMX) and all of the compatibility patches associated with it on the nexus page. After discovering it did not work properly I posted a topic here on the forum stating such and was instructed to download and run Modfusion to check for any missing master files; I did so and Modfusion found no issues so I figured the problem had been solved (had no time to test as I was during finals of summer semester). Now that I am finished with my finals I go to play the game and it fails, so I decided to wipe the game off of my system (minus my saves, of course) and do a fresh install from steam and re-install all of my mods. The game runs fine with all of my other mods activated, but when I try to activate any component of WMX the game will crash to desktop on start-up. Any help would be greatly appreciated, thanks in advance.
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Thanks for the speedy reply, but it seems I found a way to fix the start-up crash; however, it does seem the mod is causing more frequent crashing in-game, if you have any advice for that let me know. As for load order, I've attached a .png of my fallout mod manager load order to the post. Thanks again.

 

 

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1st of all, put your DLC .esps like this (just to tidy things up a bit :biggrin: ):

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] ClassicPack.esm

[X] TribalPack.esm

[X] CaravanPack.esm

[X] MercenaryPack.esm

 

also, since you have all DLC, you should grab the WMX Patches and put them like this:

[X] WeaponModsExpanded.esp

[X] WMX-DeadMoney.esp

[X] WMX-HonestHearts.esp

[X] WMX-OldWorldBlues.esp

[X] WMX-LonesomeRoad.esp

[X] WMX-GunRunnersArsenal.esp

[X] WMX-PreOrderPackClassic.esp

[X] WMX-PreOrderPackTribal.esp

[X] WMX-PreOrderPackCaravan.esp

[X] WMX-PreOrderPackMercenary.esp

 

and your using EVE aswell so get the WMX Patch for it aswell:

 

[X] EVE FNV.esp

[X] EVE FNV-[GRA Patch for EVE 1.3].esp (you should get this one from the EVE's modpage)

[X] WMX-EVE.esp

 

also if you are using Millenia's Weapon Retexture Project you should get the WMX Patch 2:

 

[X] WMX-ArenovalisTextures.esp

 

 

 

 

So basically your load order should look like this:

 

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] ClassicPack.esm

[X] TribalPack.esm

[X] CaravanPack.esm

[X] MercenaryPack.esm

____other plug-ins____

[X] WeaponModsExpanded.esp

[X] WMX-DeadMoney.esp

[X] WMX-HonestHearts.esp

[X] WMX-OldWorldBlues.esp

[X] WMX-LonesomeRoad.esp

[X] WMX-GunRunnersArsenal.esp

[X] WMX-PreOrderPackClassic.esp

[X] WMX-PreOrderPackTribal.esp

[X] WMX-PreOrderPackCaravan.esp

[X] WMX-PreOrderPackMercenary.esp

[X] WMX-ArenovalisTextures.esp

[X] EVE FNV.esp

[X] EVE FNV-[GRA Patch for EVE 1.3].esp (you should get this one from the EVE's modpage)

[X] WMX-EVE.esp

 

I can only help you with these plug-ins 'cause I dont use those other mods (except for CNR and NCR Redesigned), use FNVEdit to filter for conflicts and to create a merged patch :happy:

 

hope this helps

 

cheers

Edited by ThaHouseKid
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I have all of the WMX compatibility patches loaded and installed, but I do not have them checked as doing so is what causes a crash on start-up; however, WMX seems to function appropriately without the individual patches checked. I will reorganize my load order for efficiency's sake, but if there's nothing in the load order that could cause increased crashing I suppose I'll need to look elsewhere for a solution. Thanks again.

 

Edit: Created a merged patch with FNVEdit, that solved the crash issues with the compatibility patches and seems to have reduced crashing. Thanks for the info.

Edited by Rashideddin
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