Jambo11 Posted July 28, 2012 Share Posted July 28, 2012 Personally, there's a few things I've never liked about the crafting system in the game: items can't be clicked on to initiate the crafting process, and "A" is used, instead of "E"; the crafting interface self-terminates when an item is selected for crafting; hovering the cursor over the ingredients list often makes it impossible to select a different item or sub menu until you exit out and open the interface back up, and the buzzing sound is rather irritating. What files need to be altered in order to fix these issues? Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 28, 2012 Share Posted July 28, 2012 Lots, but my mod craft pack fixes a number of these... non stop crafting (does not exit after each thing crafted), lots more recipes.. moded some recipes. darnui helps a lot with the GUI so you don't need to 'click' an item and scroll its ingrediants. I think the buzzing sound is some bug. Link to comment Share on other sites More sharing options...
Jambo11 Posted July 30, 2012 Author Share Posted July 30, 2012 Lots, but my mod craft pack fixes a number of these... non stop crafting (does not exit after each thing crafted), lots more recipes.. moded some recipes. darnui helps a lot with the GUI so you don't need to 'click' an item and scroll its ingrediants. I think the buzzing sound is some bug. Interesting. I might have to give it a look... Still, what file(s) affect the keys that function for item selection in the recipe list? I also noticed that the submenu selection is really screwy...e.g. Say that I scroll two submenus to the right, then exit out of the crafting station. If I come back in, scrolling two submenus to the right it won't take me to the same submenu. When you enter the crafting process it always starts out at a list of all of the recipes; 9 times out of 10, scrolling 1 to the right and 1 back to the left won't bring you back to the same listing you started at. I imagine the only reason the inventory listing isn't so fouled up is because Obsidian only had to copy and paste what Bethesda already had for Fallout 3. Link to comment Share on other sites More sharing options...
Recommended Posts