Cynthetic Posted July 28, 2012 Share Posted July 28, 2012 hi there i currently building a little overhaul from stuff i missed. my tool is fnvedit and i want change the FX from concussion/crippled head, duration and and add more weakness or maybe paralyzed respective fatigue stats. but all what i do nothing seems to work. i editing the concussion base effect direct no differnts... i editing the headcrippled effect no work ... only the sound file i was using for is working. what i do wrong? should i use geck for this? Link to comment Share on other sites More sharing options...
Cynthetic Posted July 29, 2012 Author Share Posted July 29, 2012 (edited) hi there again just found out how to edit the FX overlay from crippled head. but how i can add reduce strength or reduce intelligence or similar things? Edited July 29, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 29, 2012 Share Posted July 29, 2012 By changing the PlayerConcussed Actor Effect. Link to comment Share on other sites More sharing options...
Cynthetic Posted July 29, 2012 Author Share Posted July 29, 2012 hi i add an actor effect right there but that didnt work. here is a picture from.http://img845.imageshack.us/img845/4053/playerconcussed.jpg greetz Link to comment Share on other sites More sharing options...
Cynthetic Posted July 30, 2012 Author Share Posted July 30, 2012 hi im confused now o_O i changes the "reduceperception" from the HeadCrippleEffects to "reduceEndurance", have same parameter like "ReducePerception", but (now the confused things) its changes the ability ingame and the ability isn't drained is it raised over 10+ and the concussed effect is gone.. what the heck is going wrong here... i just want add more attribute drain to concussed and headcripple and cripple legs.....maybe reduce skill points to but nothing works any explanation here? i using the German game version if its important... sry about my bad English but i can understand very good.. Link to comment Share on other sites More sharing options...
Cynthetic Posted July 31, 2012 Author Share Posted July 31, 2012 (edited) is that possible that one of the installed mod did my edit overrided or bypassed? maybe with an script? here is my loadorder [X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] AWorldOfPain(Preview).esm[X] Sortomatic.esm[X] Weapon Mod Expansion.esm[X] WME - DLCs.esm[X] WME - GRA.esm[X] aHUD.esm[X] iHUD.esm[X] Advanced Recon Tech.esm[X] Detect Traps.esm[X] Inventory Access.esm[X] NSkies URWLified.esm[X] Project Nevada - Core.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Lings.esm[X] DarNifiedUINV.esp[X] AWOP-LowNPCSWastelandOnly.esp[X] AWOPDeadMoney.esp[X] Sortomatic-AWOP.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Armor-No Stealth Field.esp[X] Advanced Recon Range Finder.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Tech - Detect Traps.esp[X] Advanced Recon Riot Gear Helmet.esp[X] Advanced Recon Gear - Project Nevada.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] Project Nevada - Lonesome Road.esp[X] Powered Power Armor.esp[X] Jump Fall Fixer.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] Weapon Mod Expansion.esp[X] WME - GRA - Unique Integration.esp[X] WME - Merged.esp[X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp[X] NSkies URWLifiedDM.esp[X] NSkies URWLifiedOWB.esp[X] NSkies URWLifiedHH.esp[X] FlashlightNVSE.esp[X] bzBodySuits.esp[X] bzArmour.esp[X] LingsPrettyThings.esp[X] jokristinascloset.esp[X] DIM TYPE3clothesRETAIL_NV.esp[X] MojaveDelight.esp[X] EVE FNV.esp[X] DynamiCamera.esp[X] pipboy2500_edisleado.esp[X] NVWillow.esp if someone know that one of those mods did change to the headcrippled or concussed by script, pls let me know. greetz Edited July 31, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
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