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Movable player home problems.


BlueVault

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Hello. I'm creating a ship player home where the player can change its location. Instead of actually moving the ship though I decided to copy the ship to several predetermined locations around the wasteland. Only one ship is enabled at any given time, if the ship changes location the others are hidden.

 

What would be the best way about doing this? Are there any tools in the geck that hide a specific area of the wasteland. (maybe like a box with everything inside it hidden). I mean being able to hide statics, npcs, effects and moveable statics by the way.

Edited by BlueVault
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I take it you will have several objects in the Wasteland that will be disabled when the ship is "somewhere else"?

 

If you want to do that, all you have to do is pick one object in each location to be the parent. All the other objects for that location can be set to be enabled by that parent object. Your script can then disable the parent (much easier then disabling each object individually), and all the others will go with it.

 

Then you just make sure your door script has a variable so when you leave your ship, it teleports you back to the enabled one. Each time you enable one location, you disable all the others and then change the script variable.

 

 

If that isn't what you wanted to do, then I didn't understand the question.

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Well..that was simple. Setting every object to the parent is sure going to be tedious though.

 

I appreciate the help! :happy:

 

How many objects are going to be enabled/disabled each time? Or did you want the entire house to move and not just have a door that moves? this only really works if you are have a door that "moves" and transports you to a common interior.

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