Deleted49413338User Posted February 20, 2019 Share Posted February 20, 2019 (edited) I kinda don't like Creation kit and Xedit just seems so much simpler, but I had something that Needed Creation kit to do. I wanted to place a couple of npcs in locations and give them the feral ghoul crippled legs animation when they spawn. I managed to get a script for the animation and attach it to the npcs. it worked but they were not in the exact location I wanted them. I am not sure if they walk a few steps before the script kicks in or something.. Anyway I decided I didn't want to use them after all in that way, So I deleted them from the cells I placed them in, now When I check for Errors in Xedit I get this message Checking for Errors in [11] GhoulBlood.esp[00:00] CollegeSquareLocation "College Square" [LCTN:000233C3][00:00] LCTN \ ACPR - Actor Cell Persistent Reference \ #0 \ Actor -> [01002026] < Error: Could not be resolved >[00:00] USSConstitutionLocation "USS Constitution" [LCTN:00091386][00:00] LCTN \ ACPR - Actor Cell Persistent Reference \ #0 \ Actor -> [0100188C] < Error: Could not be resolved >[00:00] All Done! I don't recall trying to make them persistent? I just dragged the reference id of the npc into the cell render window and positioned it. I know from other npcs I've edited in cells, they are always temporary.. Its weird coz the things they are saying are actors, have base game reference id's for placed objects inside the Mechanists lair.. Please tell me there is a way to clear this error? I really dislike Creation kit, I will be navigating the render window with free camera and suddenly the controls seem inverted and holding shift seems to do something different that it was doing just moments ago. It seem so un-user friendly.. Edited February 20, 2019 by Guest Link to comment Share on other sites More sharing options...
Deleted49413338User Posted February 20, 2019 Author Share Posted February 20, 2019 Ok, I found the edits that were added by creation kit and deleted them. I thought I might have broken my mod.. Link to comment Share on other sites More sharing options...
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