abnerfelipe Posted February 21, 2019 Share Posted February 21, 2019 I'll try to explain what exacly I want to do. Please be forgiving, english is not my first language. I love the mod Winter Overhaul from MassShep and I understand he replaced a lot of textures to build atmosphere, but I find really annoying that interiors/ cover up areas have a lot of snow in the floor. So what I want to do: I want to edit all of interiors cells (and maybe later spaces in the world) in CK to correct the issue. How I intend to do that: I need to create custom objects (like walls, floors, roofs, etc) with "custom textures". The reason that I say "custom textures" is that I'll be using the vanilla textures. I tried to do this using Nifskope and the CK, but I'm still figuring it out. I'll place these custom objects a little in front of the ones I want to hide, using layers to don't break pre-combines and navemeshing when necessary. My doubt is: when I'm editing something in Nifskope, I change the texture by placing the texture path in something like Fallout 4/ Data/ Textures/ My mod name. The thing is I intend, later when I'm done with textures, pack it in a ba2 file to improve loading times. When I do this, will the mod work as intended? Because I don't want to go throught all the trouble to edit all these cells only to discover I've been doing something wrong form the start. Looking in vanilla .nifs, the textures seem to be adressed like I said, but I know the are being loaded from a .ba2 file Any ideas on different approaches to do this is appreciated. Feel free to point me in a better solution to do this. Link to comment Share on other sites More sharing options...
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