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2018 in review and 2019 in the view


Dark0ne

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Might I suggest "Mod.Pak" so it implies that the pack of mods, is an archive of a users installed mods?
Or would there be copyright issues using PAK, even in name only?


-ALSO-

THIS!!

 

 

Queuing downloads

As mobile phone and tablet usage of the site continues to increase and we acknowledge that a lot of our users browse the site when they're away from their main gaming PC (i.e. when on a break at work or at school), we plan to implement a system that will allow you to queue a download for later. The idea being you'll mark the file for download and when you get home, your mod manager will download any files you have queued on the site since you last used it.
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A few minor tweaks that I noticed that need to be addressed in the Vortex realm, I recently reinstalled ALL items on my main gaming platform and did a duplicate install on a high powered laptop ( so the "fun" is portable ), the mod pak idea would have been wonderful for this. However, the tweaks I am speaking of are these, when you have a "master mod" required by a mod, and that master mod is included in another mod you are using, it's noted by Vortex as a "duplication" of effort however the "master" title is still required or Vortex complains about a missing master. If you can't find the specific instances of this send a PM and I'll give specific mods that this happens with.
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A few minor tweaks that I noticed that need to be addressed in the Vortex realm, I recently reinstalled ALL items on my main gaming platform and did a duplicate install on a high powered laptop ( so the "fun" is portable ), the mod pak idea would have been wonderful for this. However, the tweaks I am speaking of are these, when you have a "master mod" required by a mod, and that master mod is included in another mod you are using, it's noted by Vortex as a "duplication" of effort however the "master" title is still required or Vortex complains about a missing master. If you can't find the specific instances of this send a PM and I'll give specific mods that this happens with.

A better place for your Vortex concerns would be the Vortex forums.

 

Vortex Discussion: https://forums.nexusmods.com/index.php?/forum/4316-vortex-discussion/

 

Vortex Support: https://forums.nexusmods.com/index.php?/forum/4306-vortex-support/

 

Also you may want to use Vortex Feedback to send suggestions and/or bug reports to the developers.

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This is one of the best End of the Year articles over. You've done a great job Dark0ne, and Nexus Mods is looking like it's going places! These end of the year reports and essential and very much appreciated, don't you ever think about skipping them! All in all, you, and everyone at Nexus Mods are doing a fantastic and most admirable job with this site. It is the beacon of hope and advancement on the internet, and you guys are just making it better. I'm so glad I'm a part of this community and I look forward to many more years of it. Well done Y'all, and keep up the GREAT work. Thank you.
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In response to post #67937096. #67941336, #67941861, #67942656, #67944211, #67955146, #67968296 are all replies on the same post.


Madcat221 wrote: I am really hoping that "Mod Pack" is a poorly chosen term for this, because "Mod Pack" means, to me as a modder, "Loose collection of mods accumulated often without concern for permissions, credit, compatibility, or upkeep".
Arthmoor wrote: This ^

I can't tell for sure if it's just bad terminology being used or if you mean actual real mod packs. That needs to be one of the first things that gets clarified.
Zaldiir wrote: This is partially covered in the third paragraph of that section:
"It has caused some controversy in the past due to various reasons, including it taking downloads away from mod authors, the worry it would increase false support issues for mod authors caused by bad mod packs and because others who have attempted to do this have basically created a "mod piracy" platform that completely ignores (and breaks) copyright laws because they did not have permission to distribute the mods contained in the mod packs. Whatever we come up with will ensure none of these are a realistic issue."
Sacremas wrote: Not entirely sure if it's even possible, but instead of an actual collection of mods to download like these usually are, how about a profile of mods to download into Vortex, you activate the profile and Vortex automagically downloads/updates the mods in the profile, with notifications and instructions if anything needs to be done manually, and a pre-set load order included? That way individual author pages still gets the individual download counts, and users not quite ready to start picking things on their own (the main thing I hear from my friends and in youtube comments alike on why they don't use mods) will still get a done install out of it.
jaydawg55 wrote: If what Dark0ne means by "Mod Pack" is offering a single archive for download and installation that includes the primary mod and all its mod dependencies or options in a single plugin, with an installation menu like some FOMODs have, that (1) would be more convenient than multiple downloads/installs and (2) would greatly help users like me stay within the 255 plugin limit. By the time I obtain all the mods that fix game problems for my favorite Bethesda products, I don't have a lot of plugin slots available for quests, new locations, or new characters. Since we can't directly fix game engine design, maybe this is a way to optimize mod design.

This could and should be done in a collaborative way. It seems that as some games "mature" more modders get together to combine their work into larger compilations. Fallout New Vegas seems to have a lot of these partly because the game has been around a long time and partly because it has a lower plugin count (135ish?). Done right, this could work out well for everyone.

Assuming the collaboration/permissions issue gets fixed, then the next question (to me) is who does the work of compiling the package? And related to that question, how would conflicts be resolved? I keep thinking of other questions, so I will stop now.

I admire Dark0ne's ambition. It looks to me like a way he is looking for a way to compete with Creation Club with a free (as in no charge), better quality alternative. I wish Bethesda well, but I also like the idea. Also, you guys have enough standing in this community to influence the direction of this idea.
Tannin42 wrote: Hmm, I don't feel like it's unclear:

> Mod packs are, quite simply, a system whereby a user's mod profile is turned into a "mod pack" in such a way that they, or another user, can download that mod pack and all the mods contained (or referenced) in the pack will be installed in the exact same way, in the exact same order, as the original profile.

and

> It has caused some controversy ... taking downloads away from mod authors, ... increase false support issues for mod authors ... created a "mod piracy" platform ... ignores (and breaks) copyright laws .... !!! Whatever we come up with will ensure none of these are a realistic issue. !!!

So it says, pretty clearly: No, it's not going to take away downloads, not "pirate" mods that haven't been given permission to redistribute, not ignore copyrights.

Don't focus just on the label and what it means to you/how it's been used by others in the past but on how Dark0ne described the system.
RoyBatterian wrote: As long as it's opt-in I don't particularly care.


The thing is, it's quite unclear because you have people who came away with the impression that it means "Mod Pack" in every familiar definition of the term. Meaning a single package of a ton of mods.

If "Mod List" was the intended outcome, then the article should have made that clear.

One makes the site no better than ModDrop, the other makes it no different from the Steam Workshop. The difference is huge.
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