IceEEXY Posted July 29, 2012 Share Posted July 29, 2012 I am currently using the NVSE-compatible version of this mod but looking at my RAM usage, FNV barely uses 1GB RAM, not even 2GB... so do I need this? Granted I'm just walking around in the wasteland, I guess combat will make the usage spike up a bit? Link to comment Share on other sites More sharing options...
luthienanarion Posted July 29, 2012 Share Posted July 29, 2012 (edited) It's unnecessary, but it doesn't hurt anything either. I don't enable LAA through any of the available methods, and my game does not crash no matter what I do to it. Edit: Typo. Edited July 30, 2012 by luthienanarion Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 30, 2012 Share Posted July 30, 2012 Oddly, I find FONV crashes badly when I *ahem* cause it to use over 2gigs of ram (Requires adding about over 10,000 NPC's to the wasteland for example..) even with 4GB patch, so it does not really help with that.That said, lots of people report less instability with 4GB patch (LAA flag enabler, basicly), its said the 4gb patch does a few other things as well though, as it does run a program in the backround.. Nobody seems to report bad things about 4GB patch. Link to comment Share on other sites More sharing options...
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