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CTD around specific area (picture and modlist included)


forthemods08

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http://i.imgur.com/FSaiD.jpg

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Covered here:

 

Here is a link to my troubleshooting blog. .

http://s1.zetaboards.com/bbenlibrary/topic/4751769/1/#new

 

If you use any of this and have some success - or even if nothing works - please post back here what you did that worked or didn't work. That kind of information can be invaluable to other members having the same or similar problems - And to me in fixing any problems in the blog.

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I do not know Skyrim, but with Oblivion there were two common causes for a location CTD.

1. is a mod added a object to the cell that the the gave save treats as essential, and you have removed uninstalled that mod. An example of the was the famous Bruma crashes caused by having armor/clothing/weapons from a mod include on you statue, and then deleting that mod. I have no idea what criteria cause an object to be treated as essential like that by the game; I suspect this is another form or a corrupted record, but I am not sure.

 

2. A corrupted record in the cell in the saves. If it is a Vanilla game thing that is corrupted, the only fix is going back to a save before the corruption occurred. If it is a mod asset that is corrupted, there is usually a uninstall the mod, clean save, reinstall the mod option (with some more complications if it is something there resets like a spawn point, in which case you have to stay in the cell while the mod is unloaded until its resets in order to clear the corruption, before reinstalling the mod, Arthmoor has a good article on how to deal with that, on another site, TES Alliance IIRC).

 

The hard part is finding what is corrupted, deleted, whatever, which almost certainly has to be done by your detective work on your own installation. No one can do it remotely. TESIV edit is a useful to search what plugins have modified an Oblivion cell, I do not know if there is yet a similar one for Skyrim.

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You can use TESModManager to detect conflicts for Skyrim

 

http://skyrim.nexusmods.com/mods/5010

 

I suspect that some of these location-specific crashes are related to spawn points within cell you just entered. There may be something added to a leveled list that it's attempting to spawn. I would get to an interior cell and wait 31 days to to allow the cell to reset. At least eliminate that as a cause. It's worked for me a number of times, but it's no guarantee.

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this is killing me.... i know i have a lot of mods but ive been pretty careful with how i do things.. this was on a brand new game and ive been meticulous with adding/removing/clean saves..

 

ive treid adding the memory papyrus log tweaks, and it ctd repeatedly like 15 seconds before it usually does, so i scratched that idea.. i disabled the first 1/4th of my mod list, and was able to walk around a little more but it still crashed..

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sad to say this is a mod conflict. i started a new game without any mods (except alternate start to start closer to falkreath.) saved in an area close to the CTD area, and enabled my modlist and am getting ctds.. i just havent figured out which ones yet.. this is a very annoying process
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3 GB switch for windows-32 systems did a big help with CTD's for me. just google it. increases the virtual memory that can be used from 2 to 3 GB. Fixed nealy all of my ctd's. the few that i still have are video memory related i think. only have 512mb graphic card and a few texture replacers+increased spawns....
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