Mercenary14 Posted February 23, 2019 Share Posted February 23, 2019 (edited) So I've been modding New Vegas for 2 days now and today when I tried to see if the game is stable enough to play it basically crashed every time I pressed the esc button and when I saw that there was another NV program up it was an error message saying that there's a missing master plugin, this is the load order I have currently: SOLVED 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a FCOMaster.esm 11 b IWR.esm 12 c AWorldOfPain(Preview).esm 13 d Advanced Recon Tech.esm 14 e Detect Traps.esm 15 f Lucky38Suite_Reloaded.esm 16 10 Momod.esm 17 11 More Perks.esm 18 12 More Perks for Dead Money.esm 19 13 Sortomatic.esm 20 14 The New Bison Steve Hotel.esm 21 15 AWOPDeadMoney.esm 22 16 Project Nevada - Core.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a Project Nevada - Extra Options.esm 27 1b NevadaSkies.esm 28 1c Caliber.esm 29 1d CaliberXgunrunners.esm 30 1e CaliberXhonesthearts.esm 31 1f CompanionInfAmmo.esm 32 20 More Perks for Honest Hearts.esm 33 21 UWHNV-Core.esm 34 22 More Traits.esm 35 23 More Perks for Old World Blues.esm 36 24 DesertersFortress.esm 37 25 JIP Selective-Fire.esm 38 26 More Perks for Companions.esm 39 27 WMVM.esm 40 28 Weapons.of.the.New.Millenia.esm 41 29 WMR.esm 42 2a The Mod Configuration Menu.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Gun Runners' Arsenal.esp 43 2b Project Nevada - Cyberware Additions.esp 44 2c Project Nevada - Rebalance Complete.esp 45 2d Project Nevada - All DLC.esp Project Nevada - Lonesome Road.esp 46 2e NevadaSkies - Brighter Nights.esp 47 2f RetrievableThrowables.esp 48 30 NevadaSkies - Western Edition.esp 49 31 WMIMNV.esp 50 32 FCO - GlowingOne.esp 51 33 FCO - The New Bison Steve.esp FCO - Russell.esp 52 34 FCO - NPC Changes.esp 53 35 FCO - OHSB NPC Edits.esp 54 36 Weapons.of.the.New.Millenia.Leveled.Lists.esp 55 37 The Weapon Mod Menu.esp FCO - Race Addon.esp 56 38 IMPACT.esp 57 39 dD - Enhanced Blood Main NV.esp 58 3a EVE FNV - ALL DLC.esp 59 3b Monster Mod Wasteland Edition.esp 60 3c AWOPCaliberXAmmoPatch.esp 61 3d WeaponModsExpanded.esp 62 3e WMX-ArenovalisTextures.esp 63 3f More Perks Update.esp 64 40 CNR_Beta.esp 65 41 NewVegasUncut 123457 Merged.esp 66 42 Weapons.of.the.New.Millenia.Store.esp 67 43 IWR - Rebuilt.esp 68 44 AWOPDeadMoneyVendorPatch.esp 69 45 FalloutNVCheatTerminal.esp 70 46 hunter.esp 71 47 Advanced Recon Gear.esp 72 48 Advanced Recon Gear - Project Nevada.esp 73 49 Advanced Recon Tech.esp 74 4a 1nivVSLArmors.esp 75 4b LFox Bottle That Water.esp 76 4c TheLozza's_Gasmasks_V2.esp 77 4d UWHNV-Addon-FollowerHome.esp 78 4e Equipable Rex.esp 79 4f 1nivPNSLPatch.esp 80 50 Advanced Recon Desert Ranger Helmet.esp 81 51 Advanced Recon Armor.esp 82 52 Detect Traps - Traponator 4000.esp 83 53 Detect Traps - Perk.esp 84 54 Advanced Recon Tech - Detect Traps.esp 85 55 Detect Traps - DLC.esp 86 56 Advanced Recon Riot Gear Helmet.esp 87 57 AllCompanionsEssential 2.0b.esp 88 58 ammoingredientsloot.esp FOOK-Impact CP.esp 89 59 WMX-GunRunnersArsenal.esp FOOK-WME-Impact CP.esp WME - Impact CP [ALLDLC].esp 90 5a WMX-OldWorldBlues.esp 91 5b WMX-HonestHearts.esp 92 5c WMX-EVE-AllDLC.esp 93 5d AWOP-IMPACT-WMX-EVE AllDLC.esp 94 5e Project Nevada - WMX.esp 95 5f WMX-DeadMoney.esp 96 60 WMX-LonesomeRoad.esp Project Nevada - Old World Blues (No Cyberware).esp 97 61 Project Nevada - EVE All DLC.esp 98 62 IMPACT - AllDLC.esp WME - Impact CP.esp 99 63 IMPACT-WMX.esp100 64 Weapon Retexture Project.esp101 65 Asurah_reanimation.esp102 66 UWHNV-BTW.esp103 67 Brotherhood and House Alliance.esp104 68 CASM with MCM.esp105 69 CompanionInfAmmoCheat.esp106 6a NCRTrooperOverhaul.esp107 6b Femalepowerarmor.esp108 6c CompanionInfAmmoOptional.esp109 6d DesertersFotress - Update.esp110 6e DesertersFotress - Casual Edition.esp111 6f WMX-POPMerged.esp112 70 AWOP-FCO3.esp113 71 AWOP-MoMod.esp114 72 DeselectQuests.esp115 73 More Traits Update.esp116 74 More Perks for Honest Hearts Update.esp117 75 Follower Home Marker.esp118 76 FOVSlider.esp119 77 JIP Improved Recipe Menu.esp120 78 KerberosPanzer.esp121 79 Advanced Recon Tech - Kerberos.esp Advanced Recon Tech - Kerberos-lower dt.esp122 7a Light Step ED-E.esp123 7b Max Level 255.esp124 7c LFox Missing Ammo Recipes GRA DLC.esp125 7d LFox Missing Ammo Recipes HH DLC.esp126 7e LFox Missing Ammo Recipes.esp127 7f MoMod-Aliens.esp128 80 MoMod-Terminators.esp129 81 PSFMorePerksEVE.esp130 82 More Perks for Companions Update.esp131 83 More Perks for Dead Money Update.esp132 84 More Perks for Old World Blues Update.esp133 85 Nevada Combat.esp134 86 Roberts_NewVegas.esp135 87 Tutorial Killer.esp136 88 UWHNV-Addon-DLC.esp137 89 UWHNV-SortingOverhaul.esp138 8a UWHNV-Addon-GRA.esp UWHNV-Addon-NoCompanionsRoom.esp UWHNV-Addon-Time for Bed NV.esp139 8b SorterUpdater_UWHNV.esp140 8c Vault_34_better_reactor.esp141 8d Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp142 8e NVBabyDeathclawCommander.esp143 8f Weapons.of.the.New.Millenia.Store.LITE.esp144 90 UHNV.esp145 91 UHNV-Honest Hearts.esp146 92 UHNV-Dead Money.esp147 93 UHNV-OWB.esp148 94 UHNV-Lonesome Road.esp149 95 SaveCass.esp150 96 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp IMPACT-AG Supplimentary Uniques.esp151 97 IMPACT-AWOP.esp IMPACT-CFW-DLC.esp IMPACT-CFWNV.esp152 98 IMPACT-WMX-POPMerged.esp IMPACT-POPMerged.esp153 99 IMPACT-Weapons.of.the.New.Millenia.esp IMPACT-WMX-DLCMerged.esp154 9a Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp IMPACT-WMX-ModernWeapons.esp WME-PN-Impact CP.esp155 9b dD-Reduced Dismember Force - EVE.esp156 9c dD-Smaller Wounds - EVE.esp157 9d DarNifiedUINV.esp158 9e GRA-WRP-Patch-Two_Unofficial.esp159 9f NCR Ranger Helmet Neck Cover.esp160 a0 Riot Gear Neck Cover.esp161 a1 DeadMoneyFemaleTuxedo.esp162 a2 WMR-WoNM.esp163 a3 CCO - Ulysses Companion - Ulysses Keeps Mask.esp164 a4 B42Inertia.esp165 a5 Caravan cards.esp166 a6 Casino Anti Anti Cheat.esp167 a7 CRHDV3O2.esp168 a8 CRHDV3O3.esp169 a9 DeadMoneyCaravanCardFix.esp170 aa EasyCaravan.esp171 ab Faster Terminals.esp172 ac FCO - Roberts Patch.esp173 ad Gas Masks of the World - PN Patch.esp174 ae Improved Casinos.esp175 af JIP Fast-Travel Anywhere.esp176 b0 Leave Conversation NV - Normal.esp177 b1 LootMenu.esp178 b2 MigMeltdown.esp179 b3 Real Recoil.esp180 b4 Dead Money Recipe Box.esp181 b5 TwiceAsFastVATS.esp NevadaSkies - TTW Edition.esp182 b6 NevadaSkies - Ultimate DLC Edition.esp NevadaSkies - Basic Edition.esp some of the plugins are turned off like TTW NS and the basic edition of it SOLVED Edited February 23, 2019 by Mercenary14 Link to comment Share on other sites More sharing options...
dubiousintent Posted February 23, 2019 Share Posted February 23, 2019 1. You have too many plugins installed. FNV has a plugin cap between 128-140 depending upon the mix and system. 2. Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.Our current understanding is that if you have a plugin (active or not) installed in the "Data" folder, the game engine loads it up into memory when it starts. This can cause problems such as conflicts, even though the plugin is not "actively" used by the game; and it does count against the "plugin cap". However, the plugin cap is mostly a guideline as to "more than this the game starts to have memory issues" and it really depends upon the mix of plugins and textures involved and how much memory they collectively consume as to when that occurs. You have a limited amount (4GB when patched; 2GB by default) of memory available to the game and every plugin of any nature consumes some of that memory. Add to this that the game can be shown to have "memory leaks" which eventually cause it to CTD.Additionally, any time you remove a plugin from your current play-through you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". Hence the general advice to never remove a plugin from your current game.So, convenient or not, uninstall those inactive plugins. Once you do play them, leave them in your game. At the very least, if you think they are "completed" and you have not kept any of their "unique" items, make sure you know which was the last save game prior to removing the mod and are prepared to have to revert back to it when things go wrong later on (no matter how many hours later that may be).Once that is done, if you are still having problems, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. 3. Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.4. "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.5. Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). 6. You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. 7. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. -Dubious- Link to comment Share on other sites More sharing options...
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