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Immersive New Game Skip Intro Quests


theimmersion

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Hi, am a bit rusty and FO4 is new and just picked it up so need help but straight to the point.

 

I want to make a mod that when you start a new game, you get a message prompt to play or skip the intro quests. Play would run the game as usual but skip button should skip the prewar sequence and the Codsowrth and Minutemen's Concord to Sanctuary sequence.

 

Essentially, fade out and in with the Minutemen already settled in.

 

Personally i'd skip the "settlers and build tutorial" aka Sturges few missions as well.

I guess set disabled beds, water, plants and turrets and if player chooses to skip, activate them.

The player can always relocate the beds, turrets etc afterwards.

 

Also triggers that when leaving Sanctuary the first time, trigger the "Edit character?".

Like in Fallout New Vegas when leaving Goodsprings.

 

Now, i know i could make a save and move on from there, but changing character would be a problem as well as mods that require you to start a clean new game. All in all, a mod like this seems a better, more consistent and more controlled option.

 

I am also aware of a few alt-start mods but non do this. They either just skip the prewar sequence or give you an entire different life. I'm fine with those mods, they are awesome but i wish they did the above as well. If nothing, i think it would be a nice addition.

 

Any help appreciated!

 

 

RESERVED FOR DEV NOTES

1. I'm assuming i need to create a quest and attach a script that will intercept and control the normal new game start and set them as complete if skip is selected.

 

2. Message boxes with buttons that trigger the actions. How should i phrase it? I'm not an native English speaker.

MSG - Play the intro sequence?

Button0 - Play

Button1 - Skip

 

3. Placed beds, plants, water and defenses.
MSG - Help Minutemen settle in?

Button0 - Yes (play Sturges missions)

Button1 - No (enable/show in game placed beds, resources and defenses)

 

4. Edit character one last time triggers.

Use the same message that is used on the Vault 111 elevator.

Set triggers all around Sanctuary, some might not use the bridge. xD

 

From there, the game runs as usual.

 

COMPATIBILITY

I do have the AmazingFollowerTweaks in mind, the "Save Spouse" in particular so it will be made compatible.
Of course i don't think it's gonna be compatible with Start Me Up but if Start Me Up would incorporate, YEY!

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Take a look at SKK Fast Start + SKK Fast Reunions, that combination does what you suggest but for the main quest.

 

You are looking at a week of engineering work to create your own MM quest completions that could follow on from Fast Start.

 

I kid you not, doing this right is so much more than a bunch of console setstages.

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Oh i believe you! I'm not new to Bethesda modding.
I'm just very rusty and kinda wanted to try and cheat my way. I should also rephrase, if someone would want to make it or at least help me make it.

 

Of course i checked them out but as far as i could gather, it auto finishes the ACT I and as far as i read, AmazingFollowerTweaks' feature "Save Spouse" would not work because it requires you to "save Spouse" while still doing ACT I quests. I did not test any of that yet tho since it's so tedious so i want to make sure before starting a new game my metro-ish setup is complete.

I'm guessing this one should do the trick??
https://www.nexusmods.com/fallout4/mods/30926

Also, what about the saving Valentine npc's, that girl and mob like dude? Are they setup as if the player persuaded the girl to go back home to her father and the dude still being alive?

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