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Invisible objects in settlements


epion

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Sup people how is it going?

 

I have the following problem that over time several invisible objects in my Sanctuary Hills settlement appeared. Two I know of are somewhere in the middle of the road and the annoying one is in a door way. Opening console and trying to select it yields nothing.

 

My load order:

 

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
XDI.esm=1
HUDFramework.esm=1
SimSettlements.esm=1
SimSettlements_RotC_Complex_AbernathyFarm.esl=0
SimSettlements_RotC_Complex_Castle.esl=0
SimSettlements_RotC_Complex_CoastalCottage.esl=0
SimSettlements_RotC_Complex_CountyCrossing.esl=0
SimSettlements_RotC_Complex_Covenant.esl=0
SimSettlements_RotC_Complex_CroupManor.esl=0
SimSettlements_RotC_Complex_DaltonFarm.esl=0
SimSettlements_RotC_Complex_EchoLake.esl=0
SimSettlements_RotC_Complex_EgretToursMarina.esl=0
SimSettlements_RotC_Complex_FinchFarm.esl=0
SimSettlements_RotC_Complex_Graygarden.esl=0
SimSettlements_RotC_Complex_GreentopNursery.esl=0
SimSettlements_RotC_Complex_HangmansAlley.esl=0
SimSettlements_RotC_Complex_JamaicaPlain.esl=0
SimSettlements_RotC_Complex_KingsportLighthouse.esl=0
SimSettlements_RotC_Complex_LongfellowsCabin.esl=0
SimSettlements_RotC_Complex_MechanistsLair.esl=0
SimSettlements_RotC_Complex_Murkwater.esl=0
SimSettlements_RotC_Complex_Nordhagen.esl=0
SimSettlements_RotC_Complex_OberlandStation.esl=0
SimSettlements_RotC_Complex_OutpostZimonja.esl=0
SimSettlements_RotC_Complex_RedRocket.esl=0
SimSettlements_RotC_Complex_SanctuaryHills.esl=0
SimSettlements_RotC_Complex_Slog.esl=0
SimSettlements_RotC_Complex_Somerville.esl=0
SimSettlements_RotC_Complex_StarlightDrivein.esl=0
SimSettlements_RotC_Complex_SunshineTidings.esl=0
SimSettlements_RotC_Complex_TaffingtonBoathouse.esl=0
SimSettlements_RotC_Complex_TenpinesBluff.esl=0
SimSettlements_RotC_Complex_Vault88.esl=0
SimSettlements_RotC_Complex_VisitorCenter.esl=0
SimSettlements_RotC_Complex_WarwickHomestead.esl=0
spacefiddle_Follower-Stealth-Distance-Fixes.esp=1
LooksMenu Customization Compendium.esp=1
CBBEFix.esp=1
CBBE.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1
Armorsmith Extended.esp=1
ValdacilsItemSorting-ArmorByClass.esp=1
ValdacilsItemSorting-CosmeticsByClass.esp=1
ValdacilsItemSorting-Weapons.esp=1
Immersive HUD.esp=1
VisibleWeapons.esp=1
Friffy_Holstered Weapons.esp=1
Tactical Flashlights.esp=1
Tactical Flashlights - Settings.esp=1
Binoculars.esp=1
WorkshopRearranged.esp=1
Merged Fixes.esp=1
WorkshopRearranged_DEFUI+VIS_Patch.esp=1
ValdacilsItemSorting-Junk+DEF_INV.esp=1
AKM_AKMS.esp=1
AKM_AKMS_NWPatch.esp=1
P220.esp=1
OTs33Pernach.esp=1
Visible Weapons Extended - AKM_AKMS.esp=1
Visible Weapons Extended - AUG.esp=1
Visible Weapons Extended - OTs33.esp=1
Visible Weapons Extended - P220.esp=1
Visible Weapons Extended - RU556.esp=1
CROSS_BrotherhoodRecon.esp=1
CROSS_InstituteExpeditionarySuit.esp=1
CROSS_CourserStrigidae.esp=1
EveryonesBestFriend.esp=1
Immersive Fallout - Movement (DLC).esp=1
RAW INPUT.esp=1
Immersive Fallout - Real Recoil (DLC).esp=1
Immersive Fallout - Realistic Jumping.esp=1
Immersive Fallout - Vanilla Laser Recoil.esp=1
Immersive Fallout - Vanilla Player Movement.esp=1
3dscopes-replacer.esp=1
Better Locational Damage.esp=1
Immersive Fallout - Realistic ADS (DLC).esp=1
Radrose Usability Enhancements.esp=1
Better Explosives.esp=1
BE_Enhanced Grenades.esp=1
Better Explosives - Perks redone - No Trajectory.esp=1
Better Explosives - Grenade Frequency 30.esp=1
Better Locational Damage - DLC_Automatron.esp=1
Better Locational Damage - DLC_WWorkshop.esp=1
Better Locational Damage - DLC_Far_Harbor.esp=1
Better Locational Damage - DLC_Nuka_World.esp=1
MoreHairstyles4Male3.1.esp=1
MoreHairstyles4Female4.1.esp=1
Lots More Facial Hair.esp=1
Lots More Male Hairstyles.esp=1
The Eyes Of Beauty.esp=1
CompanionOverhaul.esp=1
BP VIS AE patch - CROSS_IES X6-88.esp=1
BP VIS AE patch - CROSS_IES.esp=1
BLD - Leveled Lists - DLC.esp=1
BostonFPSFixAIO.esp=1
SuperMutantRedux.esp=1
RaiderOverhaul.esp=1
SuperMutantRedux_ArmorSmithExtended.esp=1
Raider Overhaul - AE Patch-Restored Content-VIS.esp=1
Better Locational Damage_ Raider Overhaul_Valdacil_Patch.esp=1
SuperMutantRedux VIS Patch.esp=1
CF_AtomicWarlord.esp=1
CF_AtomicWarlordNoMod.esp=1
CF_AtomicWarlord_CBBE.esp=1
CF_AtomicWarlord_VIS.esp=1
BLD_CoA_Patch.esp=1
Better Locational Damage - Valdacil's Item Sorting - Patch.esp=1
Better Locational Damage - Ghoul Edition.esp=1
Better Perks.esp=1
Better VATS - 0.75.esp=1
VIS UFO4P Patch Vanilla Weight.esp=1
Better Cooking.esp=1
Better Chems - Valdacils Item Sorting.esp=1
MoreBeards.esp=1
MiscHairstyle.esp=1
KSHairdos.esp=1
Merged Appearance.esp=1
Live Action Handy.esp=1
Guards.esp=1
Cito.esp=1
DeterminedDesdemona.esp=1
KindKasumi.esp=1
Mason.esp=1
MesmerizingMagnolia.esp=1
Maxson.esp=1
MagsBlack.esp=1
NewFace_Settlers.esp=1
PD_LowerWeapon.esp=1
InstitWeapPosit.esp=1
SettlementMenuManager.esp=1
AGOMBz.esp=1
PaladinBaileyRedRocket.esp=1
My_Minutemen.esp=1
The Lost Vault.esp=1
Mercenary.esp=1
RU556.esp=1
AUG-A1.esp=1
Synth Overhaul.esp=1
Synth Overhaul - No level requirements Patch.esp=1
Synth Overhaul - VIS Patch.esp=1
SalvageBeacons.esp=1
WET.esp=1
Pip-Boy Flashlight.esp=1
Thaylar Lighting 3.2 - Big Edition.esp=1
Thaylar Lighting 3.2 Workshop Rearranged Patch - Big Edition.esp=1
dD-Enhanced Blood Basic.esp=1
dD - Limited Blood Decals.esp=1
dD - Small Splatter Size.esp=1
PowerArmorImpactEffects.esp=1
Merged Audio.esp=1
NoLoopingWeaponSounds.esp=1
NoLoopingWeaponSounds_DLC_Nuka.esp=1
Quieter Settlements - Recommended Settings.esp=1
Realistic_conversations.esp=1
VIS - CROSS Brotherhood.esp=1
VIS - CROSS CourserStrigidae.esp=1
VIS - Tactical Flashlight.esp=1
VIS - Just Visible Holstered Weapons No Mods.esp=1
VIS - VWE AKM_AKMS.esp=1
VIS - VWE AUG.esp=1
VIS - VWE OTs33.esp=1
VIS - VWE P220.esp=1
VIS - VWE RU556.esp=1
VIS - RU566.esp=1
Give Me That Bottle.esp=1
Radrose Usability - Empty Bottles.esp=1
Radrose - Valdacil Patch - Armorsmith Extended.esp=1
Radrose - Valdacil Patch - Binoculars.esp=1
Radrose - Valdacil Patch - Immersive HUD.esp=1
Radrose - Valdacil Patch - Mercenary.esp=1
Radrose - Valdacil Patch - My_Minutemen.esp=1
Radrose - Valdacil Patch - SalvageBeacons.esp=1
Radrose - Valdacil Patch - SimSettlements.esp=1
Radrose - Valdacil Patch - Synth Overhaul.esp=1
K9TacticalHarness.esp=1
VIS - K9 Tactical Harness.esp=1
OWR_CraftableDecor.esp=1
OWR_CraftableDecor_CW.esp=1
OWR.esp=1
SimSettlements_MegaPack_YearOne.esp=1
DV-Deadly Vertibirds.esp=1
DV-No Levelled Vertibirds.esp=1
IMG_Castle_Wall_Patches.esp=1
ProvisionerUniform.esp=1
ProvisionerBackPack.esp=1
Sim_Settlements_Mayors.esp=1
Companion Infinite Ammo.esp=1
AmmoCrafting.esp=1
Passthrough.esp=1
VisibleCompanionAffinity.esp=1
Bashed Patch, 0.esp=1
SFE.esp=1
Clean and Simple - Settlement Startup.esp=1
The strange thing is that those invisible objects appeared during gameplay and not after installing a mod ...
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