Handelo Posted July 30, 2012 Share Posted July 30, 2012 (edited) Hey all!I'm in a serious bind. I've decided I want to help a certain member of the community with his overhaul mod. I'm a fairly decent animator, so I've tried creating some new animations. I can export the animations and skeleton files out and get them to show up in 3ds Max without issues. My troubles begin when I try exporting from 3ds Max.I've tried following both of these tutorials:http://skyrim.nexusmods.com/mods/15238http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim Both of these gave me a very simple issue - the animations simply don't work, and instead result in a T-pose in the game.Problem is, I've run a test, and the same thing happens even when I don't change the animation at all! Here's the simple test I ran:1. Import skeleton and animation (I used 2hm_idle) to 3ds max with the following settings: http://i50.tinypic.com/2iuyr6w.png 2. Go into Dope Sheet and add start and end notes under the root node: http://i48.tinypic.com/2nbv9ef.png 3a. Export to .kf using the following settings and then convert to .hkx using hkxcmd: http://i48.tinypic.com/wlc4ro.png OR3b. Export directly to .hkx using the Havok Content Tools. When doing this I also get a lot of skew/rotation errors on the default, untouched animation! http://i48.tinypic.com/qozur5.png Could anyone who has successfully imported animations please help me find the cause of these issues? Or point me in the right direction? P.S. I'm using the skeleton.nif file extracted from the game's bsa - the first tutorial's skeleton files has nodes that aren't in the original skeleton, so I assumed it might be a potential cause of this issue... Edited July 30, 2012 by Handelo Link to comment Share on other sites More sharing options...
dualsun Posted July 30, 2012 Share Posted July 30, 2012 (edited) wrong press.sr Edited July 30, 2012 by dualsun Link to comment Share on other sites More sharing options...
Handelo Posted July 31, 2012 Author Share Posted July 31, 2012 Never mind, found the problem - I'm an idiot :psyduck: . I failed to notice that max 2011+ requires further steps to get the hkx file to work properly in the game. Using 2009 everything works flawlessly. Link to comment Share on other sites More sharing options...
Recommended Posts