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Need help importing animations to the game


Handelo

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Hey all!

I'm in a serious bind. I've decided I want to help a certain member of the community with his overhaul mod. I'm a fairly decent animator, so I've tried creating some new animations.

 

I can export the animations and skeleton files out and get them to show up in 3ds Max without issues. My troubles begin when I try exporting from 3ds Max.

I've tried following both of these tutorials:

http://skyrim.nexusmods.com/mods/15238

http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim

 

Both of these gave me a very simple issue - the animations simply don't work, and instead result in a T-pose in the game.

Problem is, I've run a test, and the same thing happens even when I don't change the animation at all!

 

Here's the simple test I ran:

1. Import skeleton and animation (I used 2hm_idle) to 3ds max with the following settings:

 

http://i50.tinypic.com/2iuyr6w.png

 

2. Go into Dope Sheet and add start and end notes under the root node:

 

http://i48.tinypic.com/2nbv9ef.png

 

3a. Export to .kf using the following settings and then convert to .hkx using hkxcmd:

 

http://i48.tinypic.com/wlc4ro.png

 

OR

3b. Export directly to .hkx using the Havok Content Tools. When doing this I also get a lot of skew/rotation errors on the default, untouched animation!

 

http://i48.tinypic.com/qozur5.png

 

 

Could anyone who has successfully imported animations please help me find the cause of these issues? Or point me in the right direction?

 

P.S. I'm using the skeleton.nif file extracted from the game's bsa - the first tutorial's skeleton files has nodes that aren't in the original skeleton, so I assumed it might be a potential cause of this issue...

Edited by Handelo
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