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Help with sigil stones


jschantz420

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i am making an update to a mod i made b4 and i am trying to have custom sigil stones avalible for purchase. i fist tried to have her sell the acual stone but i read thats imposible. so i put them in chests and made keys for them and she dont sell them either. any ideas on how to get that to work or maybe some other way for the player to purchase the stones? i do not know how to make quests and i didnt see any tutorials that applied to what i needed. although i would rather have the stone be bought. i attached the file in case u wanted to see how i had it set up now.
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Try this script and attatch it to a note of sorts.

 

scn SigilStoneRec

short doonce
;adds stone on purchase
begin OnAdd player
if (DoOnce == 0)
	player.additem LL2SigilStones100 1
	set DoOnce to 1
endif
end

 

You can, of course, edit the LL2SigilStones100 to whatever sigil stone (or any other item) you want. Then, simply attach the script to your receipt and set a price. (If you want a certain sigil stone you'll have the make a seperate script for EACH sigil stone and attatch them to seperate receipts)

 

In reality, you buy the note, but when you buy it the script activates and then adds the sigil stone, the DoOnce ensures that if the player drops the receipt then picks it back up it won't add ANOTHER sigil stone.

 

 

Another thing you can do is like what tungol said, a scroll that will summon a sigil stone and then go POOF! like every other scroll in the game. If you want that approach then let me know and I can help you out (as doing it this way will fill your invetory full of sigil stone receipts!)

 

Oh, and Tungol, that is a very, very creepy avatar you have.

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