HeirOfTheSeptims Posted February 24, 2019 Share Posted February 24, 2019 Approximately 50% of the time when I modify a mesh in blender the normals will get screwed up. Its not a constant thing, I can't figure out what the common denominator is when it happens. I've had times where it happens, then I repeat the exact same process and it doesn't happen. When I get the mesh in game it basically looks like it has no normal map, everything looks completely smooth and shiny. Can anybody tell me how to fix this/How to prevent it form happening in the future? Even if its not something that can be prevented, does someone at least know why it happens? Its driving me crazy. Link to comment Share on other sites More sharing options...
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