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and then there's perks


gigantibyte

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I've been playing around with the idea of a body switcher spell. Along with many other issues that came up, I realized this morning that if I ever hoped this mod would be used, it would have to integrate nicely with other mods. Unfortunately, I could never know every future perk that may be released, nor is it my wish to continuously release update patches to remain compatible. I need a way to query for a list of all perks possible in the player's game so I can then then use the HasPerk(), RemovePerk(), and AddPerk() functions on each.

 

Going through the available functions on the wiki, if this can be done, it would probably be a fancy bit of script. I'd also need to be able to do this function with other character aspects like spells. Thoughts?

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So i wouldn't really worry about them, id just warn people in the description that it didnt help with non-vanilla perks.

 

The point of my body switcher spell is to give the player the ability build more than one character in the same game. I thought this would be useful on followers for better control of their skills, and for the player to have a second set of skills. This way, the player could spend precious perk points in creating a good fighter, and another character for crafting. Another goal was to add quasi party mechanics to Skyrim so a player could build customized fighter/mage combos. However followers have their own levelling system that would interfere with my mod. I would only want the follower to gain xp and level via my script so that character stats could be controlled. As for now there is no way to papyrus script additional perk points, and adding experience is incredibly not straight forward. Also, removing some perks from NPCs may have disastrous results on certain quests if they can't perform an event due to a missing skill. The party functions I had hoped to add are probably better served by existing follower mods anyway.

 

I may be able to save the dual character/crafting aspect of the idea though, and rename the spell 'Alter Ego' or something. The first time you cast the spell, an imprint of your current stats are saved, then everything is reset to 1. You play as normal, but now skill gains are for your second self. Each time the spell is cast, your current self is stored, and you revert to the previous saved stats. The only issue I see is that there are already other mods that let the player have more skills and become a better jack-of-all-trades. One advantage, would be that you could become a good crafter without taking level hits (that create stronger enemies) on the main self. Anyone interested in this?

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