Absovec Posted February 25, 2019 Share Posted February 25, 2019 I merged LAER mesh with laser rifle scope. In Nifskope everything looks fine, same in GECK, in game... looks fine too, but only when on ground. When player use it (first and third person), textures of scope are messed up. Archiveinvalidation is done Link to comment Share on other sites More sharing options...
Deleted53139156User Posted February 25, 2019 Share Posted February 25, 2019 Did you check the UV map? Link to comment Share on other sites More sharing options...
Absovec Posted February 26, 2019 Author Share Posted February 26, 2019 Did you check the UV map?Everything is fine with UVs. As i said - for some reason it bugs out only when gun in use, when it's just lying on the ground everything is fine Link to comment Share on other sites More sharing options...
Absovec Posted February 26, 2019 Author Share Posted February 26, 2019 As i understood - some meshes have two texture sets - one for world and another for first person. I found only one for world (NiTriStrips Scope -> BSShaderPPLightingProperty -> BSShaderTextureSet), but where's the one for first person? Link to comment Share on other sites More sharing options...
Deleted53139156User Posted February 26, 2019 Share Posted February 26, 2019 (edited) There are different meshes for any weapon. The main model mesh, a world model mesh for the dropped object usually a (go.nif), different meshes for each weapon mod where applicable, and the 1st person meshes listed as STAT for statics. You have too look at weapon in fnvedit to find out which mesh has the issue. One of them has a messed a UV map so it's clearly not fine. Edited February 26, 2019 by Guest Link to comment Share on other sites More sharing options...
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