notfree25 Posted February 27, 2019 Share Posted February 27, 2019 As a non modeler who refuse to slowing add groves to my model, how do i get fo4 to use bump(normal) maps? Or maybe can i get 3ds max to modify the model using normal maps? Link to comment Share on other sites More sharing options...
DeathMotif Posted February 27, 2019 Share Posted February 27, 2019 Your question is rather vague. Which makes it difficult to answer. However, if all you are working with are textures, you simply have to point a bgsm file (in the materials folder) to the appropriate textures including the normal file you are using for bump-maps. This will allow the Fallout 4 engine to use your material. I should also note that you will have to create a material swap in the editor, and an object mod in order to use you material file in game. It’s a multi step process. Link to comment Share on other sites More sharing options...
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