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Bump/normal maps woes...


notfree25

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Your question is rather vague. Which makes it difficult to answer. However, if all you are working with are textures, you simply have to point a bgsm file (in the materials folder) to the appropriate textures including the normal file you are using for bump-maps. This will allow the Fallout 4 engine to use your material. I should also note that you will have to create a material swap in the editor, and an object mod in order to use you material file in game. It’s a multi step process.
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