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Weird Bug: Crosshair turning red as I use any water sources


uijk718293

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Interpreting this to mean: you are seeing water sources as "owned" and that you would be "stealing" if you accessed them.

 

That would not be normal behavior (but I don't play "hardcore" and it might be in that mode or as an added feature from some mod), so we REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Please note that "disabling" plugins (depending upon which mod manager you use) might not be sufficient to remove their influence from your game. Some get "baked" into your save game files, and some may leave their files that overwrote vanilla ones. Always test from a "new game" first.

 

Please see the 'Testing' section of the wiki "FNV General Mod Use Advice" article, and the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

-Dubious-

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Interpreting this to mean: you are seeing water sources as "owned" and that you would be "stealing" if you accessed them.

 

That would not be normal behavior (but I don't play "hardcore" and it might be in that mode or as an added feature from some mod), so we REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Please note that "disabling" plugins (depending upon which mod manager you use) might not be sufficient to remove their influence from your game. Some get "baked" into your save game files, and some may leave their files that overwrote vanilla ones. Always test from a "new game" first.

 

Please see the 'Testing' section of the wiki "FNV General Mod Use Advice" article, and the 'Mod Conflict Isolation' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

-Dubious-

Thank you for replying. I'll see options you suggested.

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