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I made new hair but I have texture problems


neko1kitty

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I made a new hair for males in blender but the texture isn't working properly in geck and the game.

Here is how it looks in blender:

 

http://i274.photobucket.com/albums/jj255/neko1kitty/blender.jpg

 

And in geck:

 

http://i274.photobucket.com/albums/jj255/neko1kitty/geck-Copy.jpg

 

 

Can anyone tell me what exactly went wrong? To get the hair in the game I used the mesh file hairbase.nif in nifskope and i replaced the mesh with the one I made and then followed the tutorial Porting hairs to fallout

 

Edit:I solved the problem apparently if I import an .obj in nifskope the UV gets messed up so I converted the .obj to .3ds and repeated the steps and now it works.

Edited by neko1kitty
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Cool new male hair, very awesome! Have you gotten the hat version working?

 

Me and a few others worked out getting the Hat version of hair to work.

 

1. You have to have EGM files for both objects (required for it to display, not just a good idea).

2. The NIF and EGM files must be contained in a BSA archive, and not loose files in the Meshes folder.

 

The only problem is that both the Hat and NoHat object are forced to use the same texture files, and most of the hair conversions from other games don't have good textures for use on the Hat object.

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Cool new male hair, very awesome! Have you gotten the hat version working?

 

Me and a few others worked out getting the Hat version of hair to work.

 

1. You have to have EGM files for both objects (required for it to display, not just a good idea).

2. The NIF and EGM files must be contained in a BSA archive, and not loose files in the Meshes folder.

 

The only problem is that both the Hat and NoHat object are forced to use the same texture files, and most of the hair conversions from other games don't have good textures for use on the Hat object.

 

They must be in a bsa for the hat part to work, or just the fact that the hair egm are kinda screwed up in FNV?

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I have a hat version of the hair, it's the same mesh but with parts of it shrunken and I have .egm files for both the versions but I doesn't work fully, I tested it with a beret and the roving trader hat and it shows but when I used the rattan cowboy hat my character was bald, so making a BSA file would fix this?

 

Also thank you nivea it means a lot coming from you, I enjoy a lot of your mods.

 

EDIT : luthienanarion you were right , I tried what you said and now the hair works correctly , the .egm files weren't working before I make a BSA archive and now everything works how it should, I only have to edit the hat mesh a bit more because there still is a bit of clipping here and there and I have to lessen the shininess of the hair and I'm done.

Edited by neko1kitty
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