CrEaToXx Posted February 28, 2019 Share Posted February 28, 2019 You know those two icons you'd get when either warm or cold, upside on the radar? I've searched through the meshes.. A interface folder, where I'd expect some .swf files, didn't even exist. Nothing inside the .bsa indicates any flash files or any UI art. There's only meshes for the magic effects when starving, fatigued or cold for the magic menu. Link to comment Share on other sites More sharing options...
cdcooley Posted March 1, 2019 Share Posted March 1, 2019 If I'm remembering correctly they are embedded directly in the hudmenu.gfx file in the Interface/exported folder stored in whichever BSA file holds the interface files or the one with overrides provided during updates. I don't remember those file names but you should be able to find them easily enough. Link to comment Share on other sites More sharing options...
CrEaToXx Posted March 1, 2019 Author Share Posted March 1, 2019 So does the survival mode update the .bsa coming with SSE for the interface files, or are they there from the beginning? I'm still supposed to use Flash 6 I assume? Thanks Link to comment Share on other sites More sharing options...
cdcooley Posted March 2, 2019 Share Posted March 2, 2019 There's a patch BSA file that holds most of that sort of update although sometimes they repackage other BSAs on update. So if you're looking for something related to the CC content then start by looking in that patch BSA. If it's not there it's probably been updated in one of the others. Link to comment Share on other sites More sharing options...
CrEaToXx Posted March 6, 2019 Author Share Posted March 6, 2019 Found it. It was there from the first version obviously. Could you say something about which Flash CS version is used for SSE? Does SkyUI, respectively SKSE team still rely on 4.0 and 6.0? I'm having trouble to get UI files compiled in both, 4.0 and 6.0. Link to comment Share on other sites More sharing options...
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