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Pink female raider body texture


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A few days ago I loaded my save and noticed that the body and hand textures of the female raiders are pink, knowing that this means that the textures for the female raider are missing I went into the New Vegas texture folder and the female raider subfolder supported what I already knew, the textures that where supposed to be in there are gone, so I had the bright idea of deleting the female raider file and restoring it by selecting the verify integrity of game files option to restore the folder with the missing textures within, the only problem though is by doing that it did not bring back the folder or the textures, so after using the archive invalidate (or whatever it is called) and uninstalling and reinstalling the game the problem still was not solved, so I don't know what to do now, can anyone please help?

Mod list:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Advanced Recon Tech.esm
12 c Interior Lighting Overhaul - Core.esm
13 d AWSW.esm
14 e OverhauledNPCs.esm
15 f FCOMaster.esm
16 10 CFWNV.esm
17 11 CompanionInfAmmo.esm
18 12 DFB - Random Encounters.esm
19 13 Interior Lighting Overhaul - L38PS.esm
20 14 SomeguySeries.esm
21 15 Survivalist Bunker.esm
22 16 YUP - NPC Fixes (Base Game + All DLC).esp
23 17 Mission Mojave - Ultimate Edition.esp
24 18 FCO - NPC Changes.esp
25 19 FCO - The Last Few Edits + DLC.esp
26 1a A Better Cass.esp
27 1b Cleaner NCR Bases.esp
28 1c Factions Reloaded Legion.esp
29 1d Mojave Arsenal.esp
30 1e MojaveOutpostCleanUp.esp
31 1f Unofficial Patch Plus.esp
32 20 Better Clothing v1.2 Experimental.esp
33 21 Russell.esp
34 22 VertibirdCrashSites.esp
35 23 Convenient Fast Travel Markers.esp
36 24 DoubleVendorMoney.esp
37 25 NVVarious - Honest Hearts - 1.10.esp
38 26 PowerArmorRevamped.esp
39 27 Simple Reputation and Disguises.esp
40 28 FIXforLegionArmors.esp
41 29 PipBoysToThePeople.esp
42 2a REPCONN Test Site Fixes.esp
43 2b awilderwasteland.esp
44 2c ChineseSwords.esp
45 2d More Ghouls.esp
46 2e CompanionInfAmmoOptional.esp
47 2f A Better Veronica.esp
48 30 Advanced Recon Desert Ranger Helmet.esp
49 31 Advanced Recon Gear.esp
50 32 Advanced Recon Tech.esp
51 33 Ammo recipes.esp
52 34 avangraffscorned.esp
53 35 B92FS.esp
54 36 Better Burned Man.esp
55 37 Better Casinos.esp
56 38 Better Pickup Prompt.esp
57 39 Beyond The Beef Tweaks.esp
58 3a Brotherhood Armor.esp
59 3b Casino Suits Fix.esp
60 3c Centered 3rd Person Camera - Unraised.esp
61 3d CFW-DLC.esp
62 3e No more giant manhole covers.esp
63 3f NVBabyDeathclawCommander.esp
64 40 ClassicAlienBlaster.esp
65 41 ClassicSniperRifle.esp
66 42 CompanionInfAmmoCheat.esp
67 43 CRHDV3O2.esp
68 44 CRHDV3O3.esp
69 45 dD - Enhanced Blood Main NV.esp
70 46 DeadMoney GoldWeight Fix.esp
71 47 DeadMoneyFemaleTuxedo.esp
72 48 DFB - Random Encounters - Update - MCM.esp
73 49 Dynamic Third Person Camera.esp
74 4a Eddie Hears An Explosion.esp
75 4b EmilyOrtalDialogueFix.esp
76 4c EMR-StealthSuitMkII.esp
77 4d Safe ShowRaceMenu_Console.esp
78 4e OldCourierDuster.esp
79 4f Enhanced NPC Awareness.esp
80 50 Fallout 4 Chem Expansion.esp
81 51 FCO - GlowingOne.esp
82 52 FCO - OHSB NPC Edits.esp
83 53 FCO - Russell.esp
84 54 Follower Home Marker.esp
85 55 FP gun follows crosshairs.esp
86 56 GhostPeoplePerceptionFix.esp
87 57 Hanlon the badass 4.esp
88 58 HazmatCloudImmunity.esp
89 59 Iron Fist!.esp
90 5a Lanius Unleashed.esp
91 5b lexx-hh-letter-english.esp
92 5c Live as a scavenger.esp
93 5d LonesomeRoadScorchedSierraPowerHelmet.esp
94 5e Lucky38 Climate Fixed.esp
95 5f Mateba.esp
96 60 Max Level 100.esp
97 61 Melee Reach Revised.esp
98 62 NCR Rearmed.esp
99 63 NVT3Tattered Suits.esp
100 64 NHP_Police_Uniform.esp
101 65 NukaVend25.esp
102 66 NVDLC04 Allegiance w Duster.esp
103 67 OldWorldBlues - Keep Big MT Active.esp
104 68 PerkEveryLevel.esp
105 69 Pickpocket Overhaul XP Edition.esp
106 6a pimpboyfemale.esp
107 6b Real Rad-X.esp
108 6c Real Radiation Suits.esp
109 6d Real Radiation Suits- Science Suit Rad Protection.esp
110 6e realistic headshots.esp
111 6f Realistic Movement.esp
112 70 Remnants Tesla Armour.esp
113 71 RetrievableThrowables.esp
114 72 SecuritronsRetextured.esp
115 73 Sprint Mod.esp
116 74 The Mod Configuration Menu.esp
117 75 TinCansToScrapMetalAndReverse.esp
118 76 TMCOTT - Restored.esp
119 77 Vulpes Inculta.esp
120 78 Wearable SS Deputy Badge.esp
121 79 Zan_AutoPurge_SmartAgro_NV.esp
122 7a zzjayHairsFNV.esp
123 7b Interior Lighting Overhaul - Ultimate Edition.esp
124 7c WeightlessJunk.esp

Edited by Guest
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Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation (AI)" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "texture problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures, or "messed up" textures. This "ArchiveInvalidation" mechanism is incorporated in all the currently used mod managers, so there is no need to (and problems arise if you do) install older mods to provide that capability. ONLY USE ONE METHOD of AI, especially if you have multiple mod managers installed. Otherwise they will conflict, as they use their own "arbitrarily chosen" names for the AI BSA files. (There is not a standardized name used among them all.) Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

The only other reasons for mods to have these "missing element" error indications are that you failed to install all the necessary files (such as an ESM or BSA file), or they aren't in the correct location.

In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized, folder names such as "Textures" or "Meshes", or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those two folders into the game "Data" folder.

The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from. (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt").)

As for listing your "load order" of files, we recommend using "LOOT". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". LOOT already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

-Dubious-

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"Verify files" is not going to restore mod installed files; only vanilla ones. As you say you "reinstalled the game", I'm assuming you re-installed the FCO mod and any other texture replacements as well. Then you have to toggle "ArchiveInvalidation". If you are still getting indications of missing mesh/texture files, you need to look for some missing files. You understand this I know from your original post, but now you need to spread your attention beyond just the FCO related folders. The "missing textures" may be related to meshes installed by a different mod but used by more than one. This is especially true for "replacement mods" that do not show up in the "load order", such as animations.

 

Re-installing the game has put you back to "square one". You now have to get back to the mods that had been installed at the time of your last save game, or start a new one. At the least I suggest you re-install mods one-by-one and test to see which cause problems.

 

Note that FCO is a "high resolution" texture replacement of characters and NPCs. These will place additional demands upon your video system. Not all older systems will be able to handle the challenge. The extensive FCO "comments" forum thread on the subject has the answers to pretty much every conceivable question not answered here. Use the forum search function on key words such as "pink".

 

Suggest you look over the 'Issue - Body Replacer -' entries under the 'Solutions to Graphics problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article, as well as search on "pink" for other entries.

 

I see some potentials for problems with that list of mods, but they are not directly related to your post subject. For them I suggest you read the 'Towards Game Stability', 'Common Game Problems', and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

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Normally when you load a save game with missing content it will inform that something is missing, but not "what". You then have a couple of options: 1) perform a "clean save" (see 'Clean Saves' section of the wiki "FNV General Mod Use Advice" article) in the hope you can continue on safely without it, 2) examine the ".log" files in the game root folder (where the "FalloutNV.exe" file is found) in the hope the attempt to load the missing mod was recorded, or 3) start a new game. (You can always choose the 3rd option at any time, so the others should be attempted first. It's a question of how much effort you want to put into proceeding from the current save with the possibility of corruption down the road.)

 

You might inquire on a forum specific to your mod manager of choice as to the possibility it has some sort of history file as to what you had previously in your load order. However, it likely got wiped out when you re-installed. I'm not aware of any way to determine the mod mix from a save game file, but it is not something I have researched either. Let me know if you do discover something.

 

-Dubious-

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