Deleted47580808User Posted March 1, 2019 Share Posted March 1, 2019 (edited) A few days ago I loaded my save and noticed that the body and hand textures of the female raiders are pink, knowing that this means that the textures for the female raider are missing I went into the New Vegas texture folder and the female raider subfolder supported what I already knew, the textures that where supposed to be in there are gone, so I had the bright idea of deleting the female raider file and restoring it by selecting the verify integrity of game files option to restore the folder with the missing textures within, the only problem though is by doing that it did not bring back the folder or the textures, so after using the archive invalidate (or whatever it is called) and uninstalling and reinstalling the game the problem still was not solved, so I don't know what to do now, can anyone please help?Mod list: 0 0 FalloutNV.esm1 1 DeadMoney.esm2 2 HonestHearts.esm3 3 OldWorldBlues.esm4 4 LonesomeRoad.esm5 5 GunRunnersArsenal.esm6 6 ClassicPack.esm7 7 MercenaryPack.esm8 8 TribalPack.esm9 9 CaravanPack.esm10 a YUP - Base Game + All DLC.esm11 b Advanced Recon Tech.esm12 c Interior Lighting Overhaul - Core.esm13 d AWSW.esm14 e OverhauledNPCs.esm15 f FCOMaster.esm16 10 CFWNV.esm17 11 CompanionInfAmmo.esm18 12 DFB - Random Encounters.esm19 13 Interior Lighting Overhaul - L38PS.esm20 14 SomeguySeries.esm21 15 Survivalist Bunker.esm22 16 YUP - NPC Fixes (Base Game + All DLC).esp23 17 Mission Mojave - Ultimate Edition.esp24 18 FCO - NPC Changes.esp25 19 FCO - The Last Few Edits + DLC.esp26 1a A Better Cass.esp27 1b Cleaner NCR Bases.esp28 1c Factions Reloaded Legion.esp29 1d Mojave Arsenal.esp30 1e MojaveOutpostCleanUp.esp31 1f Unofficial Patch Plus.esp32 20 Better Clothing v1.2 Experimental.esp33 21 Russell.esp34 22 VertibirdCrashSites.esp35 23 Convenient Fast Travel Markers.esp36 24 DoubleVendorMoney.esp37 25 NVVarious - Honest Hearts - 1.10.esp38 26 PowerArmorRevamped.esp39 27 Simple Reputation and Disguises.esp40 28 FIXforLegionArmors.esp41 29 PipBoysToThePeople.esp42 2a REPCONN Test Site Fixes.esp43 2b awilderwasteland.esp44 2c ChineseSwords.esp45 2d More Ghouls.esp46 2e CompanionInfAmmoOptional.esp47 2f A Better Veronica.esp48 30 Advanced Recon Desert Ranger Helmet.esp49 31 Advanced Recon Gear.esp50 32 Advanced Recon Tech.esp51 33 Ammo recipes.esp52 34 avangraffscorned.esp53 35 B92FS.esp54 36 Better Burned Man.esp55 37 Better Casinos.esp56 38 Better Pickup Prompt.esp57 39 Beyond The Beef Tweaks.esp58 3a Brotherhood Armor.esp59 3b Casino Suits Fix.esp60 3c Centered 3rd Person Camera - Unraised.esp61 3d CFW-DLC.esp62 3e No more giant manhole covers.esp63 3f NVBabyDeathclawCommander.esp64 40 ClassicAlienBlaster.esp65 41 ClassicSniperRifle.esp66 42 CompanionInfAmmoCheat.esp67 43 CRHDV3O2.esp68 44 CRHDV3O3.esp69 45 dD - Enhanced Blood Main NV.esp70 46 DeadMoney GoldWeight Fix.esp71 47 DeadMoneyFemaleTuxedo.esp72 48 DFB - Random Encounters - Update - MCM.esp73 49 Dynamic Third Person Camera.esp74 4a Eddie Hears An Explosion.esp75 4b EmilyOrtalDialogueFix.esp76 4c EMR-StealthSuitMkII.esp77 4d Safe ShowRaceMenu_Console.esp78 4e OldCourierDuster.esp79 4f Enhanced NPC Awareness.esp80 50 Fallout 4 Chem Expansion.esp81 51 FCO - GlowingOne.esp82 52 FCO - OHSB NPC Edits.esp83 53 FCO - Russell.esp84 54 Follower Home Marker.esp85 55 FP gun follows crosshairs.esp86 56 GhostPeoplePerceptionFix.esp87 57 Hanlon the badass 4.esp88 58 HazmatCloudImmunity.esp89 59 Iron Fist!.esp90 5a Lanius Unleashed.esp91 5b lexx-hh-letter-english.esp92 5c Live as a scavenger.esp93 5d LonesomeRoadScorchedSierraPowerHelmet.esp94 5e Lucky38 Climate Fixed.esp95 5f Mateba.esp96 60 Max Level 100.esp97 61 Melee Reach Revised.esp98 62 NCR Rearmed.esp99 63 NVT3Tattered Suits.esp100 64 NHP_Police_Uniform.esp101 65 NukaVend25.esp102 66 NVDLC04 Allegiance w Duster.esp103 67 OldWorldBlues - Keep Big MT Active.esp104 68 PerkEveryLevel.esp105 69 Pickpocket Overhaul XP Edition.esp106 6a pimpboyfemale.esp107 6b Real Rad-X.esp108 6c Real Radiation Suits.esp109 6d Real Radiation Suits- Science Suit Rad Protection.esp110 6e realistic headshots.esp111 6f Realistic Movement.esp112 70 Remnants Tesla Armour.esp113 71 RetrievableThrowables.esp114 72 SecuritronsRetextured.esp115 73 Sprint Mod.esp116 74 The Mod Configuration Menu.esp117 75 TinCansToScrapMetalAndReverse.esp118 76 TMCOTT - Restored.esp119 77 Vulpes Inculta.esp120 78 Wearable SS Deputy Badge.esp121 79 Zan_AutoPurge_SmartAgro_NV.esp122 7a zzjayHairsFNV.esp123 7b Interior Lighting Overhaul - Ultimate Edition.esp124 7c WeightlessJunk.esp Edited March 1, 2019 by Guest Link to comment Share on other sites More sharing options...
Deleted53139156User Posted March 1, 2019 Share Posted March 1, 2019 The default textures for the game are stored in .bsa files. You likely have a mod that is supposed to have custom female raider skins and are missing those textures. Link to comment Share on other sites More sharing options...
Deleted47580808User Posted March 1, 2019 Author Share Posted March 1, 2019 (edited) Okay, so how do I restore both the textures and the file?also, how do i put all the mods i have installed in the description? Edited March 1, 2019 by Guest Link to comment Share on other sites More sharing options...
dubiousintent Posted March 1, 2019 Share Posted March 1, 2019 Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation (AI)" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "texture problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures, or "messed up" textures. This "ArchiveInvalidation" mechanism is incorporated in all the currently used mod managers, so there is no need to (and problems arise if you do) install older mods to provide that capability. ONLY USE ONE METHOD of AI, especially if you have multiple mod managers installed. Otherwise they will conflict, as they use their own "arbitrarily chosen" names for the AI BSA files. (There is not a standardized name used among them all.) Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.The only other reasons for mods to have these "missing element" error indications are that you failed to install all the necessary files (such as an ESM or BSA file), or they aren't in the correct location.In the case of (for example) "Weapon Retexture Project" (WRP) v1.95, the package has a "non-standard" folder structure. (Not an uncommon mistake by mod authors, so learn from this.) The game (to include most mod managers like NMM, MO, and FOMM) is expecting the top level folder of an archive package to be standardized, folder names such as "Textures" or "Meshes", or ESM/ESP/BSA files. It assumes they are being placed under the game "Data" folder. This example package starts with a "RLS" folder, which the game does not recognize, and so it places that as the "top level" under "Data". (Sometimes this is the author's name or initials, other times it's the mod name and version, but anything unexpected is treated the same way: as a new folder or file.) Most likely when the files are "installed" but aren't found correctly, something similar to this is your problem. Unpack the mod archive (WRP in this instance) to some other location and then either rebuild the archive so the top level folders are "Textures" and "Meshes" (in other words, without the "RLS" folder from WRP at all), and then install with your mod manager, or manually drag those two folders into the game "Data" folder.The text file under the WRP "RLS" folder is a documentation file. If you want to keep similar in the package, just place it in the top level along with the "Meshes" and "Textures" folders. Personally, I rename such to "<mod_name>_ReadMe.txt" so I know which package they came from. (Many authors act as if their mod's text file is the only one that might possibly exist in the same location or use the same common name (i.e. "Readme.txt").) As for listing your "load order" of files, we recommend using "LOOT". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. * See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". LOOT already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post. -Dubious- Link to comment Share on other sites More sharing options...
Deleted47580808User Posted March 1, 2019 Author Share Posted March 1, 2019 Okay, thanks for the help, I'll update the main post to include the mods I have installed. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 1, 2019 Share Posted March 1, 2019 "Verify files" is not going to restore mod installed files; only vanilla ones. As you say you "reinstalled the game", I'm assuming you re-installed the FCO mod and any other texture replacements as well. Then you have to toggle "ArchiveInvalidation". If you are still getting indications of missing mesh/texture files, you need to look for some missing files. You understand this I know from your original post, but now you need to spread your attention beyond just the FCO related folders. The "missing textures" may be related to meshes installed by a different mod but used by more than one. This is especially true for "replacement mods" that do not show up in the "load order", such as animations. Re-installing the game has put you back to "square one". You now have to get back to the mods that had been installed at the time of your last save game, or start a new one. At the least I suggest you re-install mods one-by-one and test to see which cause problems. Note that FCO is a "high resolution" texture replacement of characters and NPCs. These will place additional demands upon your video system. Not all older systems will be able to handle the challenge. The extensive FCO "comments" forum thread on the subject has the answers to pretty much every conceivable question not answered here. Use the forum search function on key words such as "pink". Suggest you look over the 'Issue - Body Replacer -' entries under the 'Solutions to Graphics problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article, as well as search on "pink" for other entries. I see some potentials for problems with that list of mods, but they are not directly related to your post subject. For them I suggest you read the 'Towards Game Stability', 'Common Game Problems', and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. Link to comment Share on other sites More sharing options...
Deleted47580808User Posted March 2, 2019 Author Share Posted March 2, 2019 (edited) Thank you, now the problem is fixed, the only thing i need to do now is find a way to find out what mod is absent from my current game that is on my save. Edited March 2, 2019 by Guest Link to comment Share on other sites More sharing options...
dubiousintent Posted March 2, 2019 Share Posted March 2, 2019 Normally when you load a save game with missing content it will inform that something is missing, but not "what". You then have a couple of options: 1) perform a "clean save" (see 'Clean Saves' section of the wiki "FNV General Mod Use Advice" article) in the hope you can continue on safely without it, 2) examine the ".log" files in the game root folder (where the "FalloutNV.exe" file is found) in the hope the attempt to load the missing mod was recorded, or 3) start a new game. (You can always choose the 3rd option at any time, so the others should be attempted first. It's a question of how much effort you want to put into proceeding from the current save with the possibility of corruption down the road.) You might inquire on a forum specific to your mod manager of choice as to the possibility it has some sort of history file as to what you had previously in your load order. However, it likely got wiped out when you re-installed. I'm not aware of any way to determine the mod mix from a save game file, but it is not something I have researched either. Let me know if you do discover something. -Dubious- Link to comment Share on other sites More sharing options...
Deleted47580808User Posted March 2, 2019 Author Share Posted March 2, 2019 (edited) Okay, thank you so much for the help, anyways i descovered that you can find out what mods you're misssing from a save if you click the actions option in the saved games menu in the vortex mod manager. (is that the correct terminologie, i'm not so sure.) Edited March 2, 2019 by Guest Link to comment Share on other sites More sharing options...
dubiousintent Posted March 2, 2019 Share Posted March 2, 2019 That "terminology" is close enough I understand what you mean without actually looking at Vortex. Thanks for reporting back on that. Now go enjoy the game. :thumbsup: -Dubious- Link to comment Share on other sites More sharing options...
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