russader Posted September 11, 2008 Share Posted September 11, 2008 I think the term is Vector Points? I'm not sure. I've also heard them be refered to as Vertical Points. But anyways, I've adjusted the original mesh to fit the body without any clipping. But I'm curious. Around the bust, the chist looks, well... Blocky. I am converting a stock piece of clothing and was wondering if including additional vector points, to round them out, will mess it up from running its, original texture. Link to comment Share on other sites More sharing options...
DavidWhitefang Posted September 12, 2008 Share Posted September 12, 2008 Hello Russader, I use Blender, I'm unclear if that is the 3D moddler that you use or not. You can move, and manipulate the current vertices of the mesh to achieve a more rounded look. Also, in edit mode, You may select (highlight) two existing vertice points that are connected by an edge, then at the bottom of the 3D view window, click on 'mesh' - scroll up to 'edges' - from there choose 'edge subdivide'. This will create a new vertice point between the two that you originally highlighted, and also create two faces where you did have one. You will need to adjust the new vertice point, as you wish, on the x, y, and z axis, to achieve the rounded flow that you want. You can create new vertices points and faces on your mesh as desired, be sure that the normals are faced in the proper direction. You will need to associate the new faces with your image, properly scale, rotate, and place them on your UV map. Save your UV map changes when you get everything in place. Then all of the new faces of your mesh will work with your texture. I hope this is clear enough, and helps... if you get stuck, send me a pm, and let me know. David Link to comment Share on other sites More sharing options...
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