ltrimarditol Posted March 7, 2019 Author Share Posted March 7, 2019 When you "disabled" WRP, did you then toggle "ArchiveInvalidation" off-and-on-again? Did you try uninstalling it as well? How certain are you that you removed the replacement mesh and texture files it installs and then enabled the vanilla files again (which toggling AI should handle)? -Dubious-I just tried the archive validation thing and did not fix the issue, and yes i also tried uninstalling WRP and launching the game multiple times even creating a new save and spawning those two weapons.i don't understand what you mean with ´´ How certain are you that you removed the replacement mesh and texture files it installs and then enabled the vanilla files again (which toggling AI should handle)?´´ English is not my native language sorry. Link to comment Share on other sites More sharing options...
ltrimarditol Posted March 7, 2019 Author Share Posted March 7, 2019 (edited) just checked both all-american and the survivalist .on the ´´view´´ i can only see green and yellow records lines, nothing wrong i guess. Im not great at using FNVedit as ive only used it to create merged patches.The only files that affect them are vanilla FalloutNV.esm and honesthearts.esm and the mod Weapons Mod Expanded, so no overwrites from what i can see.The only mods that i think can mess with weapons (installed) are EVE, Weapons Mod Expanded and Weapons Retexture Project. however i already tried without WRP and the problem persisted.A yellow record line means that the original record is being overwritten by another record. Red means that there is a conflict but some of those may be needed when you have many mods and may not be a problem. So go back and check those two weapons again and see if they are yellow. If so, find out what changes are being made to them. I'm willing to bet you can solve the problem there, though dubiousintent may be correct as well. I checked the survivalist in the HonestHearts.esm / weapons and the files that modify it are honesthearts.esm and WMX-DLCmerged, however the WMX has some yellow lines but the values are green, i will try disabling completely both WMX and WRP, disable and enable archive validation and will verify integrity cache on steamedit: tried all of that, and even though nothing overwrrites the survivalist anymore in FNVedit, same for the all-american,but still the issue persists. I will attach pictures below: https://imgur.com/6vIDDPKhttps://imgur.com/mV9o7Cqhttps://imgur.com/se5Ww6C Edited March 7, 2019 by ltrimarditol Link to comment Share on other sites More sharing options...
dubiousintent Posted March 8, 2019 Share Posted March 8, 2019 i don't understand what you mean with ´´ How certain are you that you removed the replacement mesh and texture files it installs and then enabled the vanilla files again (which toggling AI should handle)?´´ Did you check that the files installed by the mod package are not actually present in the Data folder, or did you just assume that they were removed when you "disabled" them? The "loose files" you see in the various subfolders under "Data" are added by mods. Almost all the files provided by the vanilla game are packed in BSA files. Please see 'Issue - Find the source mod-index of an object in-game' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article for how to identify which plugin an image is coming from. -Dubious- Link to comment Share on other sites More sharing options...
ltrimarditol Posted March 13, 2019 Author Share Posted March 13, 2019 i don't understand what you mean with ´´ How certain are you that you removed the replacement mesh and texture files it installs and then enabled the vanilla files again (which toggling AI should handle)?´´ Did you check that the files installed by the mod package are not actually present in the Data folder, or did you just assume that they were removed when you "disabled" them? The "loose files" you see in the various subfolders under "Data" are added by mods. Almost all the files provided by the vanilla game are packed in BSA files. Please see 'Issue - Find the source mod-index of an object in-game' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article for how to identify which plugin an image is coming from. -Dubious- yes i just checked and .esp files were still remaining and manually deleted them, however the problem persists. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 13, 2019 Share Posted March 13, 2019 The ESP file tells the game which texture replacements to use. The actual mesh and texture files (they are internally linked) are still present as "loose files" under their respective subfolders. You have to remove them as well, and then toggle "ArchiveInvalidation" so the game knows to check that the loose files are no longer present and to use the original ones in the BSA files again. This is what a "mod manager" is supposed to handle for you, but in general you need to "uninstall" a mod, not just "disable it." (The details of how this gets handled is specific to your mod manager. Take the time to read up on it.) -Dubious- Link to comment Share on other sites More sharing options...
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