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Allied with 3 factions?


accvipers

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first timer fallout player here... ive read that eventually you have to choose to destroy one of the 3 factions (MM, RR, BOS).

im looking for a way to ally the 3 factions and ive got somewhat different answers. any suggestions which i should follow?

 

FROM STEAM:

 

Step 1: Before completing "Reunions," complete all main and both side quests (once each) for the Brotherhood of Steel recon team. Talk Brandis down from being crazy.
Step 2: Complete "Reunions" and "Dangerous Minds." (For proper completion, keep Preston at the Castle.)
Step 3:
(a) You will have received "Tradecraft" and "Shadow of Steel." DO NOT advance in either of these quests.
(b) Focus on the Minutemen as you continue down the main quest line. Use the Minutemen to gain access to the Institute.
© Get yourself banished from the Institute. You can play along and poke around for a bit first if you like, but if you do, you'll have to murder someone to get banished (might we suggest those bastards down in synth retention?). You may safely complete "Institutionalized," but do not progress any farther before getting yourself kicked out. Don't even speak to Father again after completing "Institutionalized." DO NOT complete "Synth Retention." (Give holotape to Sturges.)
Step 4:
(a) You will have received "Form Ranks" for the Minutemen. DO NOT advance this quest.
(b) DO NOT start "Defend the Castle." Don't even go to the Castle.
© Complete all quests for the Brotherhood from "Shadow of Steel" to "Show No Mercy." DO NOT complete "Show No Mercy." Don't even get on the Vertibird. Grab ALL side quests from the Brotherhood and keep them open.
Step 5: Complete "Form Ranks" and "Defend the Castle." Start "The Nuclear Option" for the Minutemen but DO NOT complete it.
Step 6: Complete all Railroad quests from "Tradecraft" to "Randolph Safehouse 6."
Step 7: Complete "The Nuclear Option."
That's it! This process will result in all factions loving you. The heads of the Brotherhood will praise your actions (except Max, who is pouting and won't talk to you). From here on out, they will not start fights and will only kill mutants and raiders. Many of their quests and side quests are repeatable. The Railroad has a whole new line of quests for you, and there is fun to be had everywhere (however, don't talk to P.A.M. after this; she wants to start a war with the Brotherhood). Enjoy your (relatively) peace-filled Commonwealth!
(BTW, if one of your companions is being attacked by another faction, this is most likely because they got hit with some crossfire while in a multi-faction battle and then shot back. This happens often...and is annoying as hell. Danse will shoot down his own Vertibird then leave you because he is mad that you shot down his friends. Yeah.)
OR FROM THE WIKI:
  • Minutemen, Railroad, and Brotherhood coexist - should the player character not allow themself to participate in any turning point missions which would make them enemies with another faction (Tactical Thinking from the Brotherhood, or Underground Undercover for the Railroad, or starting Mass Fusion for the Institute). They rather get banished from the Institute by themself, and then trigger the Evacuation Protocol BD-2 while eventually destroying the Institute with the Minutemen. The player character is supposed to be promoted to sentinel by the Brotherhood, however due to a glitch, the quest does not trigger.

 

which one? :sad:

 

and i want to get that damn vertibird because why not? survival mode :D

Edited by accvipers
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Why would you want to have three groups of idiots getting into fights with each other all over the Commonwealth ever after, though? Because it's not like you can get them to stop shooting at each other and at everything else that gets in the crossfire. You can't do the Skyrim thing and mediate a ceasefire.

 

I keep hearing about how this is somehow the "the best ending", but best for whom? It's only "best" for the kind of player that wants to wash their hands of actually making a choice. It's certainly not "best" for the people getting in the crossfires because of it.

 

Hell, it defeats even the whole point of siding with the RR -- much as I don't consider them a good faction at all -- if then you let the BOS keep running amok trying to exterminate the synths anyway. Effectively it's just a way to avoid making that kind of decision.

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because i need a vertibird and.the bos dudes seems decent enough with their goal to "get all the good stuff before some maniac get to it first and try to destroy the world" atleast thats what danse told me. and minutemen and railroad seems decent guys.

i dont know about the institute but ... someone inside are worth saving right? or theyre all just a-holes?.

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All factions are "decent" in that they put on their pants before going outside, but that is kinda the extent of it :tongue:

 

Well, ok, the minutemen do have their heart in the right place. Their head is up their rear end, but their heart is in the right place :tongue:

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hmmm... welp definitely minutemen ending. btw ... what happens to other factions if i dont do any of their quests? or atleast do the "minimum required", and go minutemen all the way?..

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  • 2 weeks later...

You can just download the VTO Redux mod from here on nexus and get yourself a flying not flying thing safe from rads and easy to use once you somehow by some miracle construct it without smashing your computer.

 

The best ending is probably the BoS ending getting that giant robot going and there is a dialogue mod for keeping the railroad alive here on nexus too. You basically talk kells down so he doesn't raid the railroad but it would be best to not go back to railroad HQ again after destroying the institute. The key to getting all three factions still around is to kill that courser you have to meet at bunker hill at the right time. I think it was after you went into the underground bunker portion of bunker hill and told some synths they were free to go then kill him after that. Lie to your own grown up kid and blame the whole thing on someone else and then continue on to the BoS ending.

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The Project Valkyrie mod supposedly lets you complete the game with EVERYONE at peace (even the Institute, I think), but I haven't been able to get that far (hell, I just hit lev. 100 again and I haven't even been to pay Kellogg a visit). :P

 

The best way to keep everyone at peace and everyone alive is to simply never leave Sanctuary at the very beginning of the game. Just hangout there forever with Codsworth and no-one will ever die. Even your son Shaun gets to live forever, despite the cancer. Of course, that will get kind of boring, but it will save everyone. :D

 

Because if you haven't figured it out yet, you're the reason everyone dies... always. ;)

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