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Best way to register a file with FOMM


denzil23

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I 'm trying to use FOMM to install some mods. Some mods come some random files (like "put these meshes here and these textures there"). I want FOMM to know about these files to detect conflicts and keep track of what I installed.

 

So say there's a mod that has a few choices for heads, with 5 different humanheads.dds to choose from. And some hair mods. Should I create some temp directory, place my choice of humanhead.dds in the root, move in the hairs I want into a textures and meshes directory, zip it up, and then load the zip file into FOMM? Seems like there should be an easier way to do that.

 

And, if the mod also comes with an esp file or bsa file, also include that?

 

I would prefer some way to just select a mod, or create an empty one, and drag and drop files/folders into FOMM rather than constructing a zip file for import

 

Thanks!

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