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Flickering textures in the GECK


GirlGamer55

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So i'm not new to modding, been doing this for a few years now but never quite figured out how to fix this issue.

 

I know flickering textures in game mean you need to do the invalidation thing. But what about in the GECK? Let's say I made a new texture for the teddy bear. When I put it on the teddy, it starts picking up any texture of the objects around it. I mean I made the texture correctly (I think), so I have no idea what is going on. I just know that if I go in game the texture shows up fine.

 

Not a huge deal, but annoying enough for me to want to finally fix it.

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  • 3 weeks later...
Still dealing with this issue here. It is more then annoying, it's a problem. If I make a new texture I can't see how it will fit on a model without going in game to test it. I don't want to do that..
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I have the problem every now and then but I use nifskope to view my stuff anyways, it might be a shader issue on the item or the way your saving the dds?
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  • 2 weeks later...

I have the problem every now and then but I use nifskope to view my stuff anyways, it might be a shader issue on the item or the way your saving the dds?

 

Other then to view models idk how to use nifskope. As for the shader issue idk. And I should be saving the dds right...I use paint.net and save it as DXT5 (Interpolated Alpha), compressor type Cluster fit (slow/hq), error metric perceptual.

 

I heard that was how I was supposed to save it as.

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I don't exactly know what you mean...

 

I'm not sure how many modders use it typically, but it allows you to apply a new texture without creating a new nif. Here is a link

 

Also I just realized I was being stupid on your other project. All I have to do is replace your original dress with the legs I made and the new mesh should work fine with your tights texture. I got so wrapped up in why it wasn't working, I sort of lost focus on just getting it going. So this weekend I'll put that together for you.

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