dagobaking Posted March 3, 2019 Share Posted March 3, 2019 I was able to get part of the way there by saving the DDS as a PNG and importing it as a layer. However, the texture looks too dark in Mudbox. So, I can't really see how it will look in game while painting. Seems like there is some rendering/lighting setting I need? (Also, specular and normal maps don't seem to work like in game. They add green tint or turn the whole texture black...) Any help would be greatly appreciated. I've checked numerous youtube guides but nothing seems to cover this point... Link to comment Share on other sites More sharing options...
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