nmysliwski Posted August 1, 2012 Share Posted August 1, 2012 its only when i use my killmoves, i was just wondering if there were a quick fix, or a mod. i dont wanna have to go uninstalling things, but i will if i must Link to comment Share on other sites More sharing options...
OminousVoice Posted August 1, 2012 Share Posted August 1, 2012 (edited) I managed to solve this problem by making a modified version of VoicePushEffectScript for use with weapons. Whilst you can just edit the vanilla VoicePushEffectScript, I recommend backing up the original VoicePushEffectScript.psc first. You'll need to add a condition whereby if the target is in a killmove the knockback won't trigger. Scriptname VoicePushEffectScript extends ActiveMagicEffect Event OnEffectStart(actor Target, actor Caster) if target.isinkillmove() == 0 Caster.PushActorAway(Target, PushForce) endif EndEvent Int Property PushForce Auto EDIT: I've just uploaded a custom script as a modders resource. Simply replace the vanilla script with this one in the CK. Edited August 2, 2012 by OminousVoice Link to comment Share on other sites More sharing options...
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