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Please Help: Merchant Issue


Demarcus220

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Let me first state that my skyrim is heavily modded. Well over a 170 plugins, but I am pretty careful on the mods I choose and there load order. For now I'll only list mods below that add items to vendors as I'm assuming thats the conflict's source. Please let me know if you need my entire load order and I'll send it.

 

Okay, so what I'm notcing is all my blacksmiths besides the couple in Whiterun are selling what appears to be fletcher packages; arrows, foods, but no bows and oddly enough jewelry. My general store, flecther and inn keepers are only selling their personal inventory and have little to no gold at all. The Khajiit caravans are not affected as they sell there usual general merchant packages (including moon sugar and skooma). What did I screw up? Is this something that can be edited in the creation kit.

 

Edit: I decided to list my entire load list since sending you what "I" think is the problem is counter-productive. I apprecaite anyone looking into this for me.

 

Summary

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Your masterlist is already at the latest revision (r5006; Aug 01, 2012). No update necessary.

Recognised plugins:

157

Warning messages:

2

Unrecognised plugins:

31

Error messages:

0

Ghosted plugins:

0

Total number of messages:

29

Total number of plugins:

188

 

 

Plugins sorted by user rules are counted as recognised plugins.

 

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Script Extender And Script Extender Plugins

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SKSE Version: 0.1.5.10

 

SKSE_Elys_Uncapper.dll Version: 1.13.2.0

 

 

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ClimatesOfTamriel.esm Active

 

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Lanterns Of Skyrim - All In One - Main.esm Active

 

MagicDuel.esm Active

 

moonpath.esm Active

 

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CMNewCompanions.esm Active

 

RaceCompatibility.esm Active

 

HighResTexturePack01.esp Active

 

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Magnus50.esp Active

 

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HighResTexturePackFix.esp Active

 

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SoS - The Dungeons.esp Active

 

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ClimatesOfTamriel-Dungeons&Interiors.esp Active

 

PersonalizedMusic_v4.0.esp Active

 

Weapons and Armor fixes.esp Active

 

Weapons and Armor fixes - Hacks.esp Active

 

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Unicorn.esp Active

 

Unique BOOZE Bottles.esp Active

 

werewolvesofskyrim.esp Active

 

adventurersandtravelers.esp Active

 

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black mage armor.esp Active

 

1nivWICCloaks.esp Active

* Bash Tag suggestion(s):{{BASH: Relev}}

 

 

1nivWICCloaksCRAFT.esp

* Warning: Use only one WICCloaks esp.

 

 

daedric_phelm.esp Active

 

dragonboneweaponscomplete.esp

 

SkyRe_Plugin_DragonBoneWeaponsComplete_1.03.esp Active

* Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.

 

 

Dread Knight Weapon Set.esp

 

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* Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.

* Note: Remember to delete Dread Knight Weapon Set mod

 

 

DwarvenShooter.esp Active

 

Dwemer Scouter.esp Active

 

HBetterBows.esp

 

SkyRe_Plugin_BetterBows_1.4.1.esp Active

* Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.

* Note: Remember to delete HBetterBows.esp

 

 

hothtrooper44_ArmorCompilation.esp Active

* Bash Tag suggestion(s):{{BASH: Relev}}

 

 

SkyRe_Plugin_NordicHunterLightArmor_1.2.esp Active

* Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files.

 

 

Insanity's Dragonbane.esp Active

 

JSwordsDistributionBalancePlugin.esp

 

SkyRe_Plugin_JaySuSSwords_1.3D.esp Active

* Bash Tag suggestion(s):{{BASH: Delev}}

* Note: Remember to delete JSwords*.esp

 

 

KTAAncientShroudedArmor.esp Active

 

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Mystic.esp Active

 

Prometheus_ConanOutfits.esp Active

 

royal_daedric.esp Active

 

SeraticHeavyArmorDark.esp Active

 

Smithmaster Ring.esp Active

 

Space Wiking's Dwemer Exoskeleton.esp Active

 

Throwing Knives.esp Active

 

Smithing Perks Overhaul - Balanced.esp Active

 

Complete Crafting Overhaul - BS version.esp Active

* Warning: Possible doubles in crafting menu

* Note: Will conflict with mods that modify existing recipes.

 

 

MM_BeluaSangunaireRevisited.esp Active

 

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mm_BeluaSanguinareRevisitedStaminaSprintDrain.esp Active

 

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* Note: Use only one CampingKitNorthernRanger

 

 

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moonpath_questdata.esp Active

 

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Whiterun Spruce by ReVan1199.esp Active

 

Masters of Death.esp Active

 

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Better Dynamic Snow.esp Active

 

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morrowind_skooma.esp Active

 

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Realistic werewolf speed.esp Active

 

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slowercompanions.esp Active

 

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SkyTEST-RealisticAnimals&Predators.esp Active

 

VariousGuardReplacer.esp Active

 

torches for RL (happy medium).esp Active

 

training dummies.esp Active

 

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Populated Cities.esp Active

 

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wild werewolves.esp Active

 

ToL_Core_by_Brevi.esp Active

 

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dovahkiinrelax.esp Active

 

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The Dance of Death.esp Active

 

SkyRe_Combat.esp Active

 

SkyRe_Main.esp Active

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* Incompatible with: Complete Crafting Overhaul (doubles in crafting)

 

 

SkyRe_EncounterZones.esp Active

 

SkyRe_EnemyAI.esp Active

 

SkyRe_EnemyScaling.esp Active

* Bash Tag suggestion(s):{{BASH: Relev}}

 

 

SkyRe_StandingStones.esp Active

* Incompatible with: Standing Stones and Guardians

 

 

UFO - Ultimate Follower Overhaul.esp Active

* Note: For safe install need dismiss all your followers, save, delete all included mods, load, save and install UFO. For safe uninstall or update see special instructions on mod page.

 

 

3DNPC.esp Active

 

CMNewCompanions.esp Active

 

Alternate Start - Live Another Life.esp Active

 

[mpx]raceheights.esp Active

 

SkyRe_Races.esp Active

* Incompatible with: Gender and Race Heights (conflicts with skeletons)

 

 

WATER.esp Active

 

WATER - Get Wet.esp Active

 

GreenWaterFixForWATER.esp Active

* Note: Obsolete upgrade to new version

 

 

ASIS-Dependency.esp Active

 

ASIS.esp Active

 

 

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Unrecognised Plugins

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Reorder these by hand using your favourite mod ordering utility.

 

DwemerBombs.esp Active

 

FarvynsDivineOctavo.esp Active

 

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SkyRe_Plugin_DwemerAutoBladeV3.esp Active

 

SkyRe_Plugin_DragonBoneWeaponsCompleteV1_05.esp Active

 

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Dark Redguard.esp Active

 

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Edited by Demarcus220
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Yeah I have just started to have the same problem with every merchant just haven't tried it with the khajitt Carvans/

[/quote

 

Dude!! If only I had come back to the forum before spending a good part of my morning unchecking mods to come to that very same conclusion!! LOL

 

I just deactivated it and the vendors are now back in order. Thanks for reaching out with this information anyways, just wished I would have checked it sooner :-) I'll check with the modder and make sure he's aware of it.

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  • 1 month later...

Hello!

 

I have a similar problem and I think how I caused it.

The thing is that I mistook one of the two factions.

ServicesWCollegeFactionQueomir (okay, something like that) meant are the College of Winterhold Factions each for the right merchant. Mine is for Queomir.

And then the JobMerchantFaction.

 

First I selected the cell and merchant chest in the JobMerchantfaction, which is utterly wrong and very bad. Good, after I realised I unchecked the box for Vendor in this faction. And everything should go back to normal. Oddly enough it's as if this box is still checked and so all the merchants in Skyrim sell what is in the merchant chest of my Cheomir.

 

Can you help me to fix this or is there no way?? I thought about extracting all that I made in my mod into a new bsa-file, except the change to the JobMerchantFaction...if that is possible?

 

Thanks a lot in advance

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