Xips Posted March 3, 2019 Share Posted March 3, 2019 I've been working on a few custom wall pieces for Whiterun and now want to add collision to them.I created the meshes using Blender, exported them to OBJ and then turned them into a NIF using Outfit Studio.So far, so good. The meshes show up ingame without any problems.Now the collision:I tried following this tutorial using ChunkMerge. However, Chunkmerge just crashes without error.All the other tutorials I found rely either on outdated plugins, 3DSmax (which is not an option for me), or both.Is there a current method to add collisions to a static SSE mesh? In case I did anything wrong using Chunkmerge I attached the collision NIF and the file I wanted to add the collision to.I used meshes\architecture\whiterun\wrcitywalls\wrwallruinsfree01.nif as a collision template. Thanks! Link to comment Share on other sites More sharing options...
mavmanzero Posted March 22, 2019 Share Posted March 22, 2019 Is there a similar shaped mesh you can just delete the trishape and paste your new one in for now. Another janky way is to use the collision boxes in the CK... I am also wandering if you could help me real quick. I can't seem to get my new nifs to work right. I use your described method. It works great in FO4 but not SSE. So, what version of each program are you using? Link to comment Share on other sites More sharing options...
mavmanzero Posted April 21, 2019 Share Posted April 21, 2019 Hey man. I tried for a few hours to get the Chunk Merge thing, but it does not work for me either. I just get an error. So i set up a work around. https://drive.google.com/open?id=1ihJPp2b04CWDaQWyD88t2INDNYiHi5Ww Can you send a link to how you have you nifs in Chunk Merge? I want to give it a few more tries. Link to comment Share on other sites More sharing options...
Tryn Posted May 9, 2019 Share Posted May 9, 2019 (edited) Hi, so my first post ever, I think. But, I recently had this issue and resolved it with a little back and forth conversion with NIF converter.Basically, ChunkMerge is looking for NiTriShapes, and all the nifs I looked at were BSTriShapes. So if you follow that tutorial, but with an added extra step of converting all the files you load into ChunkMerge with NIF converter (https://www.nexusmods.com/skyrimspecialedition/mods/19911) It should work. Convert them back into BS format when done. Edited May 9, 2019 by Tryn Link to comment Share on other sites More sharing options...
Recommended Posts