amokrun1 Posted March 3, 2019 Share Posted March 3, 2019 I am running a mod that strangely modifies the block skill whereby it only progresses through bashing and not actually blocking. I would like to change this! Where would I need to look in the records to make the change so that the block skill progresses every time you make a successful block, in addition to bashing, like in vanilla? Link to comment Share on other sites More sharing options...
xWilburCobbx Posted March 3, 2019 Share Posted March 3, 2019 As far as I know the skill progression is hard coded, and varies on checks like weapon types and such to determine what skill is used. On some occasions, like with work benches and magic effects, you can select what skill is directly influenced by it. I don't really know how to create an advanced script that could suppress skill progression, perhaps there might be a way through SKSE which I have no experience with. Link to comment Share on other sites More sharing options...
amokrun1 Posted March 4, 2019 Author Share Posted March 4, 2019 I was afraid of something like that. Oh well, work my way around it I guess. Hmm, wonder how it is happening if it is hard-coded though, I just want the block mechanic to effectively have some impact. Thanks anyway. Link to comment Share on other sites More sharing options...
skaybestrog Posted March 9, 2019 Share Posted March 9, 2019 (edited) It is hardcoded, but can probably be achieved via scripts. Just as an idea: Have a an Ability with an MGEF that is set to permanent and given to the player via a perk or any other way you like. Set its effect archetype to "Script". Add a script improves Actor Value "Blocking" by X amount every time the spell is used. Make a condition in the MGEF window (or ability window, not sure which is better) that the spell only activates on successful blocking. I highly doubt this is an optimal, or even a good solution, but you can find workarounds for just about anything! Edited March 9, 2019 by skaybestrog Link to comment Share on other sites More sharing options...
foamyesque Posted March 10, 2019 Share Posted March 10, 2019 (edited) Things like the relation between skill use and XP gained are usually controlled by Game Settings, which are accessible from the top bar of the CK under Gameplay. The defaults for them are listed on the CK, here: https://www.creationkit.com/index.php?title=Category:Settings&redirect=no Run a search/filter for ones that have Block or Bash in the name, see if they've been adjusted. Edited March 10, 2019 by foamyesque Link to comment Share on other sites More sharing options...
davethepak Posted September 23, 2019 Share Posted September 23, 2019 I know this is a bit old - but google is forever....so I wanted to add some additional useful info here. The amount of xp an action contributes to its specific skill is controlled by some actor values, most specfically - the SkillUseMult -iplier. So, to turn off a skill from progressing in the engine - you would set its specific skill use multipler to zero. For more details, see this page in the wiki; https://en.uesp.net/wiki/Skyrim:Leveling best of luck! Link to comment Share on other sites More sharing options...
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