greenknightfury Posted August 16, 2012 Share Posted August 16, 2012 Some ideas for a hook: 1.) You are approached by an NCR messenger to investigate the disappearances of scouts in the area of the prison, they suspect a hidden Legion force/camp is responsible. (works best for NCR faction players but can work for anyone not Legion) 2.) You get a popup/ mission messege about hearing rumors of someone looking to hire someone for a job that pays a fortune in caps/supplies (it could be a number of different things from there): Wants you to scout for a potential settlement area in the spot; Hiring you to look for a missing relative; He/she is injured and can't continue the pursuit of a fleeing criminal and is offering a big bounty larger for a live capture (this could work as a good storyline in the mod, finding and protecting the criminal and bringing them out with you, or gunning them down; but we can make the crime something the player wouldn't want to off them for, like stealing from a hoarding rich guy to feed starving street kids, destroying the lab a dangerous new chem that killed a loved one is made in). 3.) Hired to bring a package to a settlement just built near the area (you are a Courier after all) and when you reach it you discover the place raided by slavers and the townsfolk missing, following leads you to where they were all captured in turn by guardbots and dragged off to the prison. 4.) Less original but still works well: A radio signal suddenly starts broadcasting (some scavenger hooked up the radio in the military compound around the prison to test it before being captured/gunned down by the guardbots) and of course a military facility means guns, ammo and supplies! Of course the prison comes as a big suprise, this works well if you see a group being subdued and dragged into the prison while there (a trader caravan would perhaps work best). Link to comment Share on other sites More sharing options...
se7enraven Posted August 17, 2012 Share Posted August 17, 2012 Not sure if you would be interested, but I made a mod that allows you to create shivs in the field: http://newvegas.nexusmods.com/mods/46088 It is released as a resource so you are free to use it in your mod. good luck with your project-Peace! Link to comment Share on other sites More sharing options...
devinpatterson Posted August 19, 2012 Author Share Posted August 19, 2012 Some ideas for a hook: Frankly they all sound pretty solid, or even a automated distress call taht's been going off for 200+ years. I had an thought that I wanted to run by you. What if if was a choice of lesser evils. In other words your recieve a broadcast or other invitation by teh warden and gang leader (via radio). The warden side; Blood thirsty criminals are overrunning the prison and could potentially escape into the Mojave without help.The gang leaders side; a sadistic, power mad warden is torturing prisoners as judge, jury and executioner. No man deserves this. Then you have to decide who to side with. It would be twice the work because we'd have to setup both possible outcomes/battles, but it'd give it some replay value, the typical fallout moral dilemma and nothing is stopping the player from "taking care of" both sides.... permanently. Not sure if you would be interested, but I made a mod that allows you to create shivs in the field: http://newvegas.nexusmods.com/mods/46088 It is released as a resource so you are free to use it in your mod. good luck with your project-Peace! Thanks Se7enraven. We'll need shivs and all teh other wonderful trappings of prison... Link to comment Share on other sites More sharing options...
greenknightfury Posted August 21, 2012 Share Posted August 21, 2012 Love the choice between the warden and prisoners idea...and both can ask you to do some of the same things...like eliminate the crazed doctor group in the infirmary lol Link to comment Share on other sites More sharing options...
darkus37 Posted August 21, 2012 Share Posted August 21, 2012 Considering what I'm hearing, you're basically remaking the Pitt, where no one is really good or bad and is irredeemable. That's fine, but I would like the options to be clearer. My best suggestion is to have 4 possible endings: 1) Choose the warden and leave the prisoners to their terrible fate.2) Choose the prisoners and leave the Mojave to it's terrible fate (I doubt ghoul cons are going to suddenly become good guys without the trappings of civilization keeping them in check). Especially if some cons can be truly monstrous. 3) Blow them all up to Kingdom Come (a bad ending I guess).4) A good ending, possible with the prisoners that are worth saving being let go and the monsters left within. Link to comment Share on other sites More sharing options...
devinpatterson Posted August 21, 2012 Author Share Posted August 21, 2012 Love the choice between the warden and prisoners idea...and both can ask you to do some of the same things...like eliminate the crazed doctor group in the infirmary lol So you think it might have some merit, good deal. Yeah I could definitely see a lot of overlap. In regard to variety, some of the incarcerated are going to be political prisoners. I could see them as teh good guys in teh mix. They, didn't want to see a war and organized/motivated huge protests or sabotaged the war effort in other ways. Be good to throw in some Chinese prisoners too. Might be cool if they formed into Triads (get a little martial arts action going from our resident foreign ghouls), that competed with teh other tribes (gangs). Should we also have a hostage situation and a stealth mission? I mean I figure we have to assume those acquired from outside the prison are either being held in about the worse place on earth or (if they'r lucky) dead. If they're hostages we get to shake up the gameplay a little bit and see if the player can fly under the radar. It'd be a nice change. Considering what I'm hearing, you're basically remaking the Pitt, where no one is really good or bad and is irredeemable. That's fine, but I would like the options to be clearer. I'd disagree, the choice of lesser evil is prevalent in teh fallout world (and unfortunately all too common in ours). This mod doesn't become The Pitt, simply because of a theme all to common in humanity. My best suggestion is to have 4 possible endings: I imagine we'll have options that are very similar Link to comment Share on other sites More sharing options...
greenknightfury Posted August 21, 2012 Share Posted August 21, 2012 I'd think a good method to make it possible to prisoner storyline where you don't end up releasing the worst possible beings on the wastes (the ghoul psychos and the humans that choose to side with them/ random raiders that joined them after being captured) is to have the political prisoners have all formed their own gang/tribe that includes some of the POWs. Which basically gives you a power/faction structure something like this: 1.) Warden and whatever remaining guards/guardbots 2.) The criminals main group, somewhat organized but only about as civilized as the Powder Gangers at best. 3.) The Political prisoners/POWs that also take in the non-crazies of the humans captured whenever possible, they are somewhat civilized and pretty arrogant, but have mainly survived due to the fact they were locked up in a solitary wing (they were kept separate so they couldn't get the others to riot and to protect any secrets they might hold). 4.) Small independent gangs: like the doctors gang in the Infirmary, a few small gangs that are totally nuts (the Fiends with crappy weapons.) Now as I see it you'd only be able to side with one of the first three and no matter which you picked you'd end up with missions to eliminate the small gangs and work against the other two groups, even if it's just something along the lines of getting all the supplies into the control of which ever group you side with and killing the leaders of the other two groups. Link to comment Share on other sites More sharing options...
greenknightfury Posted August 21, 2012 Share Posted August 21, 2012 I'd definitely think some stealth missions were cool for when I'm playing that way. Any reason for going there that included looking for missing people would easily tie into that. Even without that being a reason for going it could easily be that the gangs/other factions had captured some important people of the other factions and you are given the task to go get them (easiest to do sneaking, combat intensive if you have to fight your way through to them). Link to comment Share on other sites More sharing options...
betto212 Posted August 22, 2012 Share Posted August 22, 2012 someone could remake the NCRCF in a new world space to look like a "real" pre-war maximum security prison. Link to comment Share on other sites More sharing options...
greenknightfury Posted August 22, 2012 Share Posted August 22, 2012 someone could remake the NCRCF in a new world space to look like a "real" pre-war maximum security prison. Yeah someone could lol this one is to create it's own place with it's own history and story though. Also NCRCF was more a small county lockup/working prisoners type facility that NCR took over, not a full size maximum security facility. Link to comment Share on other sites More sharing options...
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