IntenseMute Posted March 4, 2019 Share Posted March 4, 2019 (edited) I checked through every message in FalloutNV.esm and there is none that say "NCR Infamy Gained". Where are these messages located? EDIT: The message is a Game Setting variable. Edited May 25, 2019 by IntenseMute Link to comment Share on other sites More sharing options...
dubiousintent Posted March 4, 2019 Share Posted March 4, 2019 No idea. Possibly within one of the BSA files? You might want to take a look at the mod "Disable Karma Messages and Sounds" by lStewieAl to see where he intercepts them. -Dubious- Link to comment Share on other sites More sharing options...
IntenseMute Posted March 4, 2019 Author Share Posted March 4, 2019 (edited) No idea. Possibly within one of the BSA files? You might want to take a look at the mod "Disable Karma Messages and Sounds" by lStewieAl to see where he intercepts them. -Dubious- By BSA files, I'm assuming you mean the .xml files in "Fallout - Misc.bsa", I ctrl+f the word "infamy" for each one and got nothing. As for lStewieAl, he created an NVSE .dll plugin, I wouldn't even know where to begin on creating my own. Edited March 4, 2019 by IntenseMute Link to comment Share on other sites More sharing options...
dubiousintent Posted March 4, 2019 Share Posted March 4, 2019 I'm not really surprised to hear you couldn't find the message content in an XML. Those are for "formatting" and placing UI elements on the display. As I recall the "Karma" messages are "corner messages" similar to those when a DLC is loaded. As such the content is basically sent to a messagebox function. It could easily be generated by the engine at runtime when the Karma conditions are met and not stored as separate records in the ESM. Forgot that was a DLL. You might try a PM to lStewieAl asking him if he knows where to find those messages, and if what you are contemplating is even feasible without such a DLL. -Dubious- Link to comment Share on other sites More sharing options...
RoyBatterian Posted March 5, 2019 Share Posted March 5, 2019 They are hard coded in the game, they can have functions made to enable/disable them such as |StewieAI| has been doing. Link to comment Share on other sites More sharing options...
IntenseMute Posted March 5, 2019 Author Share Posted March 5, 2019 (edited) Hard coded you say, well I know when to quit and right now seems about right. Already sent a pm to lStewieAl, hopefully his time isn't too valuable. Thanks for the help guys. Edited March 5, 2019 by IntenseMute Link to comment Share on other sites More sharing options...
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