helloguy1232 Posted August 1, 2012 Share Posted August 1, 2012 All I did was make a copy of the base FalloutNV.esm, then I changed around the Plasma Rifles and the GRA Assault Carbine to make them really OP. Then I activated the new esm through FOMM and the game doesn't load(I know it's that mod because I removed it and it worked) Help? Link to comment Share on other sites More sharing options...
Cyberlazy Posted August 1, 2012 Share Posted August 1, 2012 Sorry, but thats not how you make a mod to change weapon values...You *check* FalloutNV.esm on the data tab in GECKthen edit the valuesthen save as a new plugin. this creates a plugin that overrides just those records you changed while in geck. Link to comment Share on other sites More sharing options...
helloguy1232 Posted August 1, 2012 Author Share Posted August 1, 2012 Save as Plugin, alright. And if I want to edit a GRA weapon and NV base weapon do I check both or just the GRA. Link to comment Share on other sites More sharing options...
Cyberlazy Posted August 2, 2012 Share Posted August 2, 2012 Technicaly it does not matter as nearly every master requires FalloutNV.esm and will usally load it anyway, but its usally a good idea to have FalloutNV.esm checked. You may need to set an ini flag to enable multiple masters (geck initial settings = lame) Link to comment Share on other sites More sharing options...
helloguy1232 Posted August 2, 2012 Author Share Posted August 2, 2012 I made them a TES plugin File (that was the only option) and it still won't load, I'll load a save and it shows the loading screen forever. Help? Link to comment Share on other sites More sharing options...
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