aresx130 Posted August 2, 2012 Share Posted August 2, 2012 (edited) So I installed a few mods to my FONV:Ultimate Edition installation, they are listed below. Ambient TemperatureArmor Replacer Child NPC FixBEWARE OF GIRL Type 3 HiRez HiDetailed ReplacerDead Money Type3 OutfitsELECTRO-CITYEVE w patch and GRA patchFlashlightNVSEiHudMIssion Mojave Ultimate Edition with compatibility patchesMTUINevada Skies URWLifiedNMCs Texture Pack Powered Power ArmorProject Nevada with compatibility patchesSelective FireThe Mod Configuration MenuType 3 Honest Heart Tribal ArmorsType 3 Body and Armor ReplacerUnderwater HideoutuHudWeapons Mod Expanded with compatibility patches Weapon Retexture Project Willow - A Better Companion Experience The load order for the mods is as follows. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAmbient Temperature.esmAdvanced Recon Tech.esmInventory Access.esmNSkies URWLified.esmProject Nevada - Core.esmProject Nevada - Equipment.esmSelective Fire.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmiHUD.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espMission Mojave - Ultimate Edition.espMMUE-CP-Electrocity.espThe Mod Configuration Menu.espArmor Replacer Child NPC Fix.espUWHNV-Addon-DLC.espUWHNV-Addon-GRA.espUWHNV-Addon-FollowerHome.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espSelective Fire - Project Nevada.espAdvanced Recon Gear.espFlashlightNVSE.espPowered Power Armor.espAmbient Temperature - PPA.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espMMUE-CP-PNOWB.espNVWillow.espJump Fall Fixer.espWeaponModsExpanded.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-ArenovalisTextures.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espEVE FNV.espEVE FNV-[GRA Patch for EVE 1.3].espProject Nevada - EVE.espMMUE-CP-EVE.espWMX-EVE.espNSkies URWLifiedOWB.espNSkies URWLifiedHH.espNSkies URWLifiedDM.espUWHNV-Core.esmWMX-MW-GRA.espGRA WRP Compatibility Patch.espUWHNV-Addon-NoCompanionsRoom.esp If it helps I am using the following NVSE plugins: NVSEMCM.dllpn_nvse.dllsr_New_Vegas_Stutter_Remover.dll I installed the mods one by and tested for immediate crashes. Upon the success of the installation I used BOSS to optimize the load order. Now however when I do anything related to quests(eg. sunny smiles tutorial quest or fix the radio) the game will immediately crash. My question is, have I done something wrong(basically am I an idiot?) and are these mods incompatible with each other. Also if I use wrye flash to merge the mods will that fix the errors that are causing the crashes? I suppose I should also mention that I used NMM to do the installation. Edited August 2, 2012 by aresx130 Link to comment Share on other sites More sharing options...
nivea Posted August 2, 2012 Share Posted August 2, 2012 Crash on start means your missing a master of a mod, take some time and read the mods readme and find out which mod is missing. Or you could open Wyre and look for a mod that is bright red, that means its missing a master. Link to comment Share on other sites More sharing options...
aresx130 Posted August 2, 2012 Author Share Posted August 2, 2012 Crash on start means your missing a master of a mod, take some time and read the mods readme and find out which mod is missing. Or you could open Wyre and look for a mod that is bright red, that means its missing a master. My bad, I guess I didn't explain the problem well enough. The game loads just fine it crashes during play when I interact with quest objects and quest NPCs Link to comment Share on other sites More sharing options...
nivea Posted August 2, 2012 Share Posted August 2, 2012 Ah, well sadly I do not use most the mods you have listed there. A Bashed patch might help you since it does help remove conflicts, but your best bet is to sadly go through the mods and turn them off a few at a time to see which one is causing the issue. Inventory Access would be my guess, but again you can only be sure by turning them off. Link to comment Share on other sites More sharing options...
aresx130 Posted August 2, 2012 Author Share Posted August 2, 2012 Ok, thanks for your help. Link to comment Share on other sites More sharing options...
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