Krinifes Posted March 6, 2019 Share Posted March 6, 2019 (edited) I have a doubt that this is stopping my work in a mod currently ... Can you get an NPC to change armor or outfit without using scripts? for example using the AI package system? For example, if I want a dragon to change its skin color at an hour of the day, I simply create 2 outfits with the 2 different textures ... there is some mode (using ai packages or another method, but without using scripts) of "change" the outfit of that NPC and force him to use it? What I want is something similar to the effect that the flame atronach has on dying. the body of atronach changes skin and looks burned ... (Without scripts) Mandatory this has to be done with a Script? Edited March 6, 2019 by Krinifes Link to comment Share on other sites More sharing options...
foamyesque Posted March 6, 2019 Share Posted March 6, 2019 You need to use a script, yes, for any kind of dynamic change. Static changes can be edited in the CK per normal. For example, the atronach change *is* done with a script: FlameAtronachEffectScript, on the magic effect AbFXAtronachFlame: EVENT onDying(actor myKiller) atronachHealth = selfRef.GetAV("Health") as int if atronachHealth > 0 ; debug.trace("flame health > 0") AtronachFlameTrail.Stop(selfRef) AtronachUnsummonDeathFXS.Play(selfRef) elseIf atronachHealth <= 0 wait(3.0) ; debug.trace("flame health <= 0") AtronachFlameDeathFXS.Play(selfRef) wait(0.5) selfRef.placeAtMe(AtronachFlameDeathExplosion) wait(0.1) AtronachFlameTrail.Stop(selfRef) selfRef.EquipItem(AtronachFlameDeadSkin) wait(1) AtronachFlameDeathFXS.Stop(selfRef) endif ENDEVENT Link to comment Share on other sites More sharing options...
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