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Why do auotloaddoors stop working overnight?


antstubell

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It's an old problem that happens as your interior cell starts to fill up. It only happens when you exit to a worldspace other that Tamriel.

 

There is a fix for it...I'll have a look and see if I can find the link.

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Read this -

 

Fix for CTD when returning to small worldspace from interior cell

 

If you're going to publish your mod, you'll have to include this information.

 

Here's the info on the Wiki -

 

Wiki (same solution)

Thanks Tamb0, works now but like you said players will have to mod the .ini

According to the Bethesda guys, you can make your own Yourmod.ini and place

 

[General]

iLargeIntRefCount=999999

 

inside it. Then, when you post your mod, you include the Yourmod.ini with it and it must be copied to the Skyrim\Data\ folder. When the user activates the Yourmod.esp, the game will read the .ini file and change the setting automatically. I'm unsure if this can be packaged and uploaded to Steam.

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Read this -

 

Fix for CTD when returning to small worldspace from interior cell

 

If you're going to publish your mod, you'll have to include this information.

 

Here's the info on the Wiki -

 

Wiki (same solution)

Thanks Tamb0, works now but like you said players will have to mod the .ini

According to the Bethesda guys, you can make your own Yourmod.ini and place

 

[General]

iLargeIntRefCount=999999

 

inside it. Then, when you post your mod, you include the Yourmod.ini with it and it must be copied to the Skyrim\Data\ folder. When the user activates the Yourmod.esp, the game will read the .ini file and change the setting automatically. I'm unsure if this can be packaged and uploaded to Steam.

I'll look into it. It would be convenient as many users won't be willing to edit the .ini file.

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Share on other sites

Read this -

 

Fix for CTD when returning to small worldspace from interior cell

 

If you're going to publish your mod, you'll have to include this information.

 

Here's the info on the Wiki -

 

Wiki (same solution)

Thanks Tamb0, works now but like you said players will have to mod the .ini

According to the Bethesda guys, you can make your own Yourmod.ini and place

 

[General]

iLargeIntRefCount=999999

 

inside it. Then, when you post your mod, you include the Yourmod.ini with it and it must be copied to the Skyrim\Data\ folder. When the user activates the Yourmod.esp, the game will read the .ini file and change the setting automatically. I'm unsure if this can be packaged and uploaded to Steam.

I'll look into it. It would be convenient as many users won't be willing to edit the .ini file.

According to some posts basically you make an ini file with just the tweak in it. How I would package this and include it as part of my mod I don't know.

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