Pnubs Posted March 7, 2019 Share Posted March 7, 2019 When I use a water activator in an interior cell I get this issue where my character is going underwater even though the water activator is contained within a small area of a room. I can't seem to pinpoint where it starts but it doesn't seem that I need to be directly underneath it for it to happen. I've tried using collision planes but I haven't used a collision cube yet. Does anyone have any ideas? Link to comment Share on other sites More sharing options...
thumbincubation Posted March 8, 2019 Share Posted March 8, 2019 Not my strong point, but have you held S and shrunk it down to fit? In the few times I've used water at all, sometimes it gives the appearance it's where I want it, but it stealth fills the entire room. Link to comment Share on other sites More sharing options...
Pnubs Posted March 8, 2019 Author Share Posted March 8, 2019 Appreciate the input. I have shrunken it down to fit in the area it's contained in. I see the red/green edge outline when I select it so I'm assuming it's not going outside of those lines. I'm guessing it has something to do with having an infinite/unobstructed bottom. Link to comment Share on other sites More sharing options...
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