BlubboDE Posted March 7, 2019 Share Posted March 7, 2019 (edited) Hello. So far I have always solved any problem with the Lods on my mod, but this time I need help. I generate my lods with dyndolod, which generates the tree atlas and the btt files for the lods. Exactly one tree makes problems at once. At some positions both the model of the tree and in the same position the Lod graphic is displayed when standing in front of this tree in the game. However, the same tree is correctly displayed in a position next to it. For the test, I changed the tree model once, so the Nif file and the two billboard files, have cleaned up my Skyrim completely from all Lods, also deleted the Dyndolod Mod Files and the cache and every tree Atlas and then when I added new Tree Lods Dyndolod create, I model this problem synonymous with the exchanged tree. I have no idea what this mistake is and would be grateful for any help, because I spent a lot of time on the whole change I made for the next version of the Fantasy Forest Overhaul. In SSEEdit, I also see no obvious error in an affected cell. Greetings BlubboDE. I just tried a lot with the creation kit. If I delete these models by hand and then set a new one by hand, the Lods are correct after the regeneration. But I make a change of object from all the trees of this model another, then I have this problem again. So the error must be at the positioning points. If all else fails, then I'll have to delete nearly 60 trees by hand and place new ones. Oh damn. Edited March 7, 2019 by BlubboDE Link to comment Share on other sites More sharing options...
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