Deleted64947536User Posted March 8, 2019 Share Posted March 8, 2019 I can't figure out how to fix this rendering issue. I've edited ini/Prefs/enb about tried everything and now I'm just curious if anybody else knows what is causes this. This is the only video I found about the subject. I'm playing the regular version not the VR like in the video. The rendering changes contours depending upon where the camera angle is. Moving your characters head left or right or moving forward and back. It's not the mountain itself that the bug affects but the whole farthest edge depending on where you're positioned in the world. Is there a way to increase the render distance of the terrain map? I've tried terrainmanager but that didn't fix it. (Not sure if I'm explaining this clearly enough also I tired ugridload to 7 but still nothing.) I have 8vram 16ram rx580 ryzen 2600x if that helps. Asking anyone who knows specially what this is because I've edited pretty much everything in the ini/prefs. It's just strange how seamless the render changes are, very un-immersive. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted March 8, 2019 Share Posted March 8, 2019 There is no fix. It's an engine bug found in every Gamebryo/Creation engine game dating back to Oblivion. It tends to happen most (but not exclusively) when you are within a certain range from the edge of the map. Link to comment Share on other sites More sharing options...
Deleted64947536User Posted March 25, 2019 Author Share Posted March 25, 2019 Thank you for the reply. Link to comment Share on other sites More sharing options...
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