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Map edge terrain rendering bug changing contour upon camera angle.


Deleted64947536User

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I can't figure out how to fix this rendering issue. I've edited ini/Prefs/enb about tried everything and now I'm just curious if anybody else knows what is causes this. This is the only video I found about the subject. I'm playing the regular version not the VR like in the video.

 

The rendering changes contours depending upon where the camera angle is. Moving your characters head left or right or moving forward and back. It's not the mountain itself that the bug affects but the whole farthest edge depending on where you're positioned in the world. Is there a way to increase the render distance of the terrain map? I've tried terrainmanager but that didn't fix it. (Not sure if I'm explaining this clearly enough also I tired ugridload to 7 but still nothing.) I have 8vram 16ram rx580 ryzen 2600x if that helps. Asking anyone who knows specially what this is because I've edited pretty much everything in the ini/prefs.

 

It's just strange how seamless the render changes are, very un-immersive.

 

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