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Skyrim Dungeon plunder expeditions


fylhuic

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As most players i have trouble with the carryweight concept, but i might have a solution for it. Unfortunately i have zero knowledge to make a mod.

Here's my pitch:

 

i would start, for instance in Whiterun, with Ysolde, she gives a quest to get mammoth tusks, but i would point that towards the Halted Stream Camp. Once u come back to Ysolde she decides to set up camp there and start a coop with the wandering Khajiits : an expedition force. So, instead of going to a dungeon by yourself (and seriously how "realistic" is that???) you are accompanied by an expedition force (i would use a progressive system here : start out with two or three wagons quest, move up to forces headed with mammoth mules...or such). Once inside a dungeon you, as player, just take what u can instantly use, the rest u leave to the expedition to take and store. Halted stream camp would become a vault/bank/marketplace (from here out there would be room for extra thieves guild quests, like a heist, or protection racket).

The expedition force would literally take everything loose in the dungeon. The force would have to be paid per dungeon, depending on how big a force u want/need. Since u helped Ysolde out the player would be an equal partner (or could work towards that).

 

Is this idea feasible?

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