HOWSE Posted August 3, 2012 Share Posted August 3, 2012 I loaded the esp. via OBMM and placed the menus folder in the Data folder but nothing happens. I made sure that it was checked in OBMM (it was activated) and to double check I made sure all checked out in the Nehrim launcher. The forums (this one anyhow) did not show a search topic. What am I missing, if anything? Link to comment Share on other sites More sharing options...
WarRatsG Posted August 3, 2012 Share Posted August 3, 2012 We're going to need a little more information. What esp did you load? From the title I'm guessing it's Nehrim Interface Extension, but please be more specific.What were you trying to accomplish? What does the mod do?Did you move the menus folder into the Oblivion Data folder or the Nehrim Data folder? The devil is in the details... Link to comment Share on other sites More sharing options...
HOWSE Posted August 3, 2012 Author Share Posted August 3, 2012 We're going to need a little more information. What esp did you load? From the title I'm guessing it's Nehrim Interface Extension, but please be more specific.What were you trying to accomplish? What does the mod do?Did you move the menus folder into the Oblivion Data folder or the Nehrim Data folder? The devil is in the details...Hey WarRatsG, there is only one esp. in the zip along with a menus folder which go in the Nehrim Data folder. The mod integrates the menu and diary items. Hope this gives you a clearer image of what I'm trying to do, Thanks again. Menu Management:QZ Easy MenusToggleable Quantity PromptDisplay StatsNehrim Interface Extension - integrates the journal with the interface Link to comment Share on other sites More sharing options...
WarRatsG Posted August 3, 2012 Share Posted August 3, 2012 Sounds like you're going to need an Archive Invalidation. Essentially, the Oblivion engine looks through the BSA files to find any meshes, textures, etc that it needs. Loose files, like the ones you copied, are often ignored if something in the BSA already exists for it.The way around this is called Archive Invalidation. There's a lot of methods to do this, but the best way is probably to use a mod called "Archive Invalidation Invalidated". You can download it right here on the Nexus. Hope that works for you. Link to comment Share on other sites More sharing options...
HOWSE Posted August 3, 2012 Author Share Posted August 3, 2012 Sounds like you're going to need an Archive Invalidation. Essentially, the Oblivion engine looks through the BSA files to find any meshes, textures, etc that it needs. Loose files, like the ones you copied, are often ignored if something in the BSA already exists for it.The way around this is called Archive Invalidation. There's a lot of methods to do this, but the best way is probably to use a mod called "Archive Invalidation Invalidated". You can download it right here on the Nexus. Hope that works for you. I looked in my Data folder and the Archive is already there, if I'm not mistaken it was necessary for some other file I installed. If you think of anything else, please let me know. I really want this mod to work. Link to comment Share on other sites More sharing options...
WarRatsG Posted August 4, 2012 Share Posted August 4, 2012 Nehrim has its own Data Folder, I think it is in My documents/My games/Nehrim. If you installed the mod with OBMM, it probably went into Oblivions normal Data Folder. Link to comment Share on other sites More sharing options...
HOWSE Posted August 6, 2012 Author Share Posted August 6, 2012 Okay, this is my last effort to get this mod to work for me; has anyone gotten it to work and what did you do that I'm missing, if it's me? I downloaded it several times to be sure the file was not corrupted. The only thing in the zip is the Data folder containing the menus file and the NIE esp. Link to comment Share on other sites More sharing options...
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