TheWanderer001 Posted March 9, 2019 Share Posted March 9, 2019 (edited) Does anyone know how to have a NPC leave a cell after speaking to the player ?I don't need the npc to walk away just not pop out of view with disable()I've tried adding this to the diaolgue papyrus fragment...RegisterForLOS(Actor akViewer, ObjectReference akTarget)and then adding this event... but it seems it never gets here ???Event OnLostLOS(Actor akViewer, ObjectReference akTarget) debug.messagebox("Player has left...")EndEvent I guess I'm missing something but don't know what :sad: Help please. Edited March 9, 2019 by The-Wanderer Link to comment Share on other sites More sharing options...
TheWanderer001 Posted March 9, 2019 Author Share Posted March 9, 2019 Solved... sort of...I still can't find a way to do it in the script... If anyone knows how then I'd still like to know how But to work around it I have created a Trigger on the path the pc will have to take to leave and used that to remove the npc. Link to comment Share on other sites More sharing options...
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