Zephur6788 Posted March 9, 2019 Share Posted March 9, 2019 (edited) EDIT: Sorry dunno if this was in the right forum - but this question is in regards to creation kit for Skyrim Remastered heya there I am making a blue palace-sized gem home for The Gemstone Collector mod its getting fairly large/dense in size and i may have to break it up into a main floor and a basement. I REALLY dont want to do it though since i personally dislike homes broken up like that, however my computer sounds like its usin a bit more juice when testing it. im at about 35% capacity, which i think is around 60 MBs of a cell and im wondering where the cut-off should be? 50%? 60%? I have a pretty good gaming computer that can handle this, but for the average player downloading my mod (may not have a computer like mine), where should i try not to go over so it doesnt make the gameplay choppy? is there a certain limit not to go over that is agreed upon the modding community for making homes? and are Xbox1 players not affected by this since the system has a pretty good engine? Edited March 9, 2019 by Zephur6788 Link to comment Share on other sites More sharing options...
thumbincubation Posted March 9, 2019 Share Posted March 9, 2019 Have you already optimized? If not, here are a couple of tutorials about room markers and portals, etc. Link to comment Share on other sites More sharing options...
Zephur6788 Posted March 10, 2019 Author Share Posted March 10, 2019 im about half done the home, so no i have not optimized, and dont know anything about it, ill check these videos out Link to comment Share on other sites More sharing options...
Zephur6788 Posted March 10, 2019 Author Share Posted March 10, 2019 ooouuu i just watched the first minute of the fox guy and he described exactly my situation! thank you very much, i watch alot of his videos but optimization didnt sound like something interesting to watch haha Link to comment Share on other sites More sharing options...
Jebbalon Posted March 10, 2019 Share Posted March 10, 2019 "... are Xbox1 players not affected by this since the system has a pretty good engine?" Haha, no version of Xbox will out perform "a pretty good gaming computer" Link to comment Share on other sites More sharing options...
Zephur6788 Posted March 10, 2019 Author Share Posted March 10, 2019 Haha kk well, i already finished optimizing the home so it should work better for anyone. Worse case scenario, i make an optional mod breaking the house into 2 halves.My computer has quieted down a little bit, but i am having some lighting issues now, which i can figure that out. maybe eliminating shadow-cast lights will help Link to comment Share on other sites More sharing options...
acidzebra Posted March 10, 2019 Share Posted March 10, 2019 https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Optimization room markers and portals are absolutely essential when creating very large homes/dungeons, and imo an absolute annoyance to work with. You get used to it, kinda. For the lighting issues you mention, seehttps://www.creationkit.com/index.php?title=Bethesda_Tutorial_Lights_and_FX#Types_of_Lightsand note the limitations on lights especially shadowcasting ones. Also worth reading, the best practices section of the earlier link, it also deals with lights. Link to comment Share on other sites More sharing options...
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