DaedalusMachina Posted August 3, 2012 Share Posted August 3, 2012 I'm putting together a team for the design of a rather extensive mod. Normally this inquiry would go to the game I'm attempting to mod, but that's too specific to my question. We're looking for a landscape / interiors concept artist to flesh out the design stage of our project. Are there any on the Nexus looking for projects? Where's the best place to find them (besides dA, which seems to have been infested with manga character artists, at least on their forums)? Link to comment Share on other sites More sharing options...
Gunsbins Posted August 5, 2012 Share Posted August 5, 2012 Hey, I'm a concept artist and I'm available for work. Is this a paid position? Here's my portfolio http://gia-nguyen.net/Please contact me at Gia(dot)nguyenhoang(at)gmail.com Link to comment Share on other sites More sharing options...
DaedalusMachina Posted August 5, 2012 Author Share Posted August 5, 2012 It is not paid, as I'm working a free mod. I get the feeling that by looking at the incredible quality of your work... that might matter. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 5, 2012 Share Posted August 5, 2012 Generally speaking, with mods, you're usually best off just doing it in the editor directly instead of making someone do some art... then trying to reproduce it. If you're building new meshes, try to develop the sort of look you want with pieces that are already available, or find a 3d artist that can kinda play with the theme and materials to make something look cool. if you aren't building new meshes, there isn't anything that an artist could do that couldn't just be done in the editor. Even if it is a collaborative point (so that multiple team members have an idea what a area might look like), you can usually accomplish most of this by having someone just build a rough environment consisting of the main components and relationships, then hand it off to someone else to try and match landscaping, clutter, and atmospheric elements to what was established. If you are just trying to develop some sense of what an area should look like, you would already need to have that for an artist to be able to come up with anything. So you can just work in the editor around what you already know, and try various static models to get a feeling of what works, what doesn't, and what might need to be built. Concept art tends to be much more useful in production houses and other situations where you have full freedom in how the game looks and works, and can simply just pass it off to a team of modelers to create the components that are featured in that art. If you don't have a dedicated modeler who can do crazy neat stuff... Concept art can singlehandedly sink a project since everyone is wow'ed by how cool it looks, and has to sit there waiting months while some basic components get turned into usable models. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now