llloyd Posted March 10, 2019 Share Posted March 10, 2019 After Post Edit: Bah, messed up the title, it's suppose to be "VMW' or "Vending Machines of the Wastes" >.< Sorry! Oddly now when I interact with a Weapon / Ammo / Mod vending machine I can't pick a weapon or anything. When I click on a weapon it doesn't interact and bring up the stats nor does Purchase light up. Same with ammo. I can buy mods though, click on Purchase for each works. Also when I scroll wheel on the weapon / ammo lists the lists vanish entirely. O.o Anyone ever experience this and know how to fix? Thank you for your time.. My Mods and Load Order FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1taleoftwowastelands.esm=1TTWFixes.esm=1Primary Needs HUD.esm=1The New Bison Steve Hotel.esm=1NVWillow.esp=1SomeguySeries.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1WMVM.esm=1Project Nevada - Extra Options.esm=1VMW.esp=1TTW_NoKarmaDCFollowers.esp=1TTW_OutcastTrading.esp=1TTW_SpeechChecks.esp=1TTW_StartupMenu.esp=1TTW_StashPackOptions.esp=1TTWOptions.esp=1The Mod Configuration Menu.esp=1CASM with MCM.esp=1NVDLC04 Allegiance w Duster.esp=1REsNonLorePackNV.esp=1REsLorePackNV.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1WeaponModsExpanded.esp=1Project Nevada - TTW.esp=1WMX-DLCMerged.esp=1FNV Realistic Wasteland Lighting - All DLC.esp=1FalloutNVCheatTerminal.esp=1NewVegasExtendedMapMarkers.esp=1VMW TTW.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1TheInheritance.esp=1Project Nevada - WMX.esp=1WMX-POPMerged.esp=1DLC Weapon Integration.esp=1DeadMoneyFemaleTuxedo.esp=1Easy Unlocking and Easy Hacking.esp=1WVM - The Sink - OWB.esp=1Mojave Scout Outfits.esp=1gunrunners_in_the_capital_wasteland_1.1.esp=1HalfwayHouse.esp=1CAGE 1.9.3.2 XP TTW.esp=1HZBagOfHolding.esp=1Night Vision Sunglasses.esp=1Faction Armor Converted to Non Faction.esp=1dressup.esp=1Lonesome Road Armor Tweaks.esp=1LFox Sink Bug Fixes.esp=1Cap Removed Rad Suit Increase 85 and 100.esp=1pipboy nightvision (300ms delay).esp=1Cap Removed Rad Suit Increase 65 and 85.esp=1Glove_be_gone.esp=1updatedWearGlassesandMasks.esp=1Starting Armor Tweaks.esp=1bzArmour.esp=1bzBodySuits.esp=1Stealth Suit Mk II Edits.esp=1BoostedSkills.esp=1LootMenu.esp=1Project Nevada - Rebalance Uncapped Max Level.esp=1Penny_v13.esp=1JessiCompanion.esp=1TTW_Companions_Essential.esp=1ttw_fo3_caravans_essential.esp=1TTWVaultSuitHotfix.esp=1LFox Bottle That Water - TTW Edition.esp=1TTW Starting Armor Mods.esp=1NoLockTopic_TTW.esp=1PerkEveryLevel.esp=1Max Level 100.esp=1FNVLODGen.esp=1TTW Merge Patch Alpha.esp=1TTW Realistic Wasteland Lighting.esp=1 Link to comment Share on other sites More sharing options...
dubiousintent Posted March 10, 2019 Share Posted March 10, 2019 As the problem seems to lie in the UI, please see the wiki "HUD-UI-Menu issues" article first. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. TTW (and FNC) are horses of another color in the Mojave. They have their own quirks and incompatibilities, so it is best to ask such questions in their own support forums. For TTW that is here. You have to get a stable FNV setup before you can add TTW. Then you have to check the TTW FAQ Forum for both the "Recommended Mods for 3.2.x" and "Mods Incompatible with 3.2+" threads as well as the FAQ page. WMX (and WME) are on the "incompatible" list. I leave it to you to check the others. VMW is not on either of their FAQ pages, so asking is about all you can do. -Dubious- Link to comment Share on other sites More sharing options...
llloyd Posted March 10, 2019 Author Share Posted March 10, 2019 Have a merge patch ( TTW Merge Patch Alpha.esp=1 ) and this is TTW 2.9.4 so, not going to mess with 3.2 or higher for quite some time, letting the mod patches get updated first before I switch over. I'll poke at that UI page thing though, thanks. Update: Fixed. Don't ask, me being a retard. There are two ESPs that come with VMW, one for FONV and one for TTW. I had both selected. Unchecked the FONV one and left the TTW one and vola, working. Link to comment Share on other sites More sharing options...
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